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Shinobi Legions (Saturn) Playthrough - NintendoComplete 5 лет назад


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Shinobi Legions (Saturn) Playthrough - NintendoComplete

A playthrough of Vic Tokai's 1995 action-platformer for the Sega Saturn, Shinobi Legions. Played through on the normal difficulty level. Shinobi Legions was Sega's "next-gen" follow-up to it's highly regarded Genesis Shinobi games, releasing not too long after the launch of the Sega Saturn. It's clear that they intended the game to show off the powerful new system, and while opinions widely diverge on how successful they were in doing so, there's no question of just how dramatic of a facelift our venerable ninja hero has received. The graphics are no longer done with traditionally-styled pixel art, but instead, everything is now made up of digitized sprites a la Mortal Kombat. All of the items, characters, and backdrops are "photorealistic" - as in, actually made from photos - but unlike most platformers made in such a way, Shinobi Legions actually animates fluidly. They didn't skimp on the frames (this is not like Pit Fighter or Guardians of the Hood in that regard!), and as it result, it feels surprisingly close to the Genesis games. It's not as smooth as Shinobi III in action, but it's not far from it either. I loved the style. Granted, it looks horrendously dated, and a lot of it looks laughably cheap, but there is a coherent style to it all, and it sticks with it.The enemies approach levels of sheer ridiculousness rarely seen in such a production (the dinosaur heads, anybody?), the screen-filling special attacks are cringe-worthy, and Sho's attacks can a bit stilted looking, but this was cool stuff in 1995. It was never a particularly good looking game in the artistic sense, but it was an impressive looking one when it was new. A real draw for many people was the FMV cinematic scenes between each stage. Sega surely loved throwing live-action cutscenes into their early 32-bit CD games, but this is one that I enjoyed far more than most. The acting is just as hammy as you'd expect from a Japanese superhero stuff from the 80s or 90s (about on par with Choujin Sentai or Kamen Rider Zo) with its silly costumes, so-bad-it's-good acting, and the cheesiest special effects known to mankind, but it all pairs well with the tone of the overall game, and it's extremely fun to watch the drama play out. The soundtrack helps the cause, too. The music is heavy and electronic, sounding like any number of 80s anime backing tracks, and doing a great job at it. European fans unfortunately missed out on this aspect of the production - the PAL release (Shinobi X) had a completely new (and significantly less interesting) soundtrack written specifically for it. But for as much as I love the game's sense of style, it would mean little if the gameplay sucked. Thankfully, that was not the case. It feels like the Genesis Shinobi games but with more fleshed-out control scheme. You still run around slashing and shuriken-ing the bad ninjas, opening wooden boxes, and occasionally blowing up the screen with super moves, but the extra sword moves and the ability to deflect projectiles adds a reasonable amount more depth to the system. The controls are snappy and reliable, and the game moves at a good solid pace. For as much as people like to rag on Shinobi Legends, the gameplay is solid. Maybe it's not as revolutionary as people were hoping, but it's completely solid nonetheless. Playing Shinobi Legions today is like cracking open a 1990s time capsule. It's unmistakably a product of a different era, but it nails the basics and is still very playable 24 years later. If you've never taken on this classic, I highly recommend it. ___ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Visit for the latest updates!   / 540091756006560     / nes_complete  

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