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Game Audio 201: Creating Music For Games - 17. Creating Concurrent Themes 11 лет назад


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Game Audio 201: Creating Music For Games - 17. Creating Concurrent Themes

Additional videos for this title: http://j.mp/15DgKBT Game Audio 201: Creating Music For Games by David Earl Video 17 of 29 for Game Audio 201: Creating Music For Games Like all of Davids courses, this course start off by giving you a historical perspective of the video game industry and its music. From 8-bit and beyond youre transported into the present era where music for games is the state of the art! You first learn about industry politics and composer/developer relationships with all of its expectations and intricacies. Understanding the business is important, but what about the music? Well, lets start composing! First you learn how to design loops. Now these arent just simple beats, dude! These are skillfully created loops that evolve, expand and interact with each other and the game in complex and creative ways! Next up you learn how to create what David calls "Dynamic Music Scores and Themes" that incorporate ever-changing tension levels. These powerful music arrangement and orchestration techniques are the bread-and-butter of every successful game composer. Understanding how to compose and manipulate these techniques and the music that they embody allows you to accentuate the action, motivate the player and enhance the overall game experience. The last section in this amazing course is all about implementation. You learn all about different game states and how to create the essential transitions that tie them all together. You also get a ton of information on cue prep, mock-ups, 3D music emitters, FMOD and so much more. So stop playing games and start composing music for games because, quite frankly, thats where the money is! More info on this title: http://j.mp/15DgKBT

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