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Music in roguelike games will be heard hundreds and hundreds of times over by the players, and is liable to become a bit exhausting to if not considered closely. There are techniques and decisions that can aid in creating music for your game (or directing a composer to create your game's music) that will truly augment the sense of adventure that roguelike a bring to the table. This talk is both geared towards composers AND people who work with them on games. For composers, it will shed some light on the aforementioned techniques, and for other devs it will give you the ability to effectively communicate these ideas to your composer! Everyone gets a little something with this one, so stop on by for a quick look into designing roguelike music!