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Shields - Fire Emblem's new Weapon Type! 2 года назад


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Shields - Fire Emblem's new Weapon Type!

Finally, Hector can stop destroying his enemies when he doesn't want to. You know what Fire Emblem needs? Shields. And I don't mean decorative ones drawn onto certain character classes. You know that annoying moment when you want your toughest guy to defend a chokepoint, but he can't stop destroying his enemies in each fight, so fresh enemies swarm in to replace destroyed ones and deal 1-3 damage before getting destroyed, a flood of water droplets crashing on your rock before making way for the next, and the next? Good news, everyone! Shields prevent this from happening. You know the old joke from Awkward Zombie, right? "Stop destroying your enemies, Hector!" Hector: "I can't!" Shields are the answer! Just move your Armoured unit of choice into position, select Items, equip the Shield instead of the Lance or Axe or whatever he normally uses, and the Shield will enhance your unit's Defence and prevent him from counterattacking while attacked. He can also Shield Bash, using half his Defence during damage calculation instead of all of his Strength. Equipped Shields will also offer half their defensive buff to adjacent allies, this is called "Phalanxing". Shields also allow defensive fighters to further distinguish themselves from melee fighters and enhance their defensive potential further without becoming OP unit-deleters. Armoured Healers can also choose between equipping Light Magic or using any Staff such as a Heal Spell, and equipping a Shield to defend allies that don't need healing yet! This opens up all sorts of new space for Shields with interesting effects. Enhance the Armoured unit's Res to get rid of that pesky Magic weakness at the cost of not boosting regular Defense quite as much or at all. Add a shield to the Shield user's inventory that lowers his defense and enhances his offence. An Elemental Shield can make you immune to one elemental attack and weak to another. One spiked shield could injure adjacent foes who attack this shield. A magical wind rune could offer no defensive capability and make up for that by enhancing the Knight's speed and movement. A mirror shield could reflect some spell damage, perhaps even all of it. A cursed shield could defend incredibly well, while damaging whoever equips it over time. A holy shield could heal adjacent allies while equipped. There are so many things Shields can do! Shields, Tanks, and all sorts of ancient technology... And that's not all I'm putting into my new Fire Emblem fangame!

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