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hello everyone, Unreal engine 5.4 based on Game Animation Sample Project download project on Patreon : / ustudiogaming V1.6.3: -Add Quick Change Weapons (mouse wheel is the Left/Right keys of the gamepad) all weapons on character -Add Drop Weapons by Radial Menu -loot Item By Enemy -When you pick up the same weapon a second time, it falls back to the ground immediately -add Niagara Guide with Spline Track (to show the way to follow) -add stealth finisher (hand and sword) Already in Game : -Weapons System : (rifle, pistol ,shotgun, Grenade Launcher ,Rocket Launcher, Sword..) -Grenade Systemp : (clasical , smoke , flashbang, molotov , ice ,electric) -AI system with chase, hearting ..... -Car System (with cars from City Sample -Chaos System (glass and other) -Some Item (Bandage , Binoculars, Torch) -Xray (Like the last of us) -Balance System -Impact and effect on each surface and Interactive Surface ( sound , Niagaga ) with Data Asset -Ai enemy like Spider -Pickup System with outline -Flashlight -PopNumber when Damage -Tripwire Mines system -pipe fire and smoke -weather manager (snow and rain) from my marketplace asset "Ultimate Surface Interactive Trace" -Inventory Component -Radial Menu for Item -Crouch System -foot IK with control Rig -Zipline -Ai enemy From Paragon -Sliding System -stealth system -throw rock for AI -loot item on AI Death -Stealth system -Stealth Finisher -Spline Track Guide (for tutorial by exemple) Explosion Pack : https://www.unrealengine.com/marketpl... Hit Impact Pack : https://www.unrealengine.com/marketpl... Discord : / discord I will update it regularly to make it a COMPLETE Kit. Main inputs: 1) Move - W,S,A,D 2) Jump - Space Bar 3) Sprint - L Shift 4) Crouch - C 5) Aiming - R Mouse Button 6) Camera Third person / First Person - T 7) Aiming - R Mouse Button 8) Shoot L Mouse Button 9) Reload Rifle - R 10)Grenade - G 11)temporary Select weapons - Q 12)Show/hide Help - TAB 13)Roll - quick double tap C 14)FlashLight - F 15)Xray - Z 16)Use Item -U (on Selected)