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Nebulous Fleet Command: Missiles 1 год назад


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Nebulous Fleet Command: Missiles

Brand new to Nebulous? Don't worry we got you covered. Releasing a video series on how to get you started, we plan on covering the fundamentals of fleet building, gameplay, and strategies utilized. I'll try my best to make it entertaining, but bear with me, some content can get dry. In this episode we'll cover the dreaded topic: Missiles; going over damage types, seeker head's, and so much more. This one unfortunately wont be a TLDR edition; its too much to cover and honestly one of the more complicated mechanics in this game to date. Everything else is quite simple and straight forward though; requiring little attention to detail in future episodes. In the next episode we'll cover Radar and EWAR; simplified! If you want to witness the video making process, just hang out in the discord, I'm typically streaming the entire process for input! Time Stamps: 0:00 Intro & Opening Remarks 0:49 Missile Size Chapter 1:27 Size 1 1:46 Size 2 2:00 Size 2 Hybrid 2:30 Size 3 2:48 Size 3 Hybrid 3:12 Guidance Package 3:36 Direct Guidance 3:56 Manual Cruise Guidance 4:22 Target Reference Point Guidance 5:44 Seeker-Head Chapter 6:07 Fixed Active Radar 6:25 Steerable Active Radar 6:32 Extended Steerable Radar 7:23 Semi-Active Radar 8:45 Anti-Radiation 9:30 Command Guidance 10:17 Electro-Optical 11:13 Wake 12:13 Secondary Seeker-Heads & Validation 14:15 Additional Components 14:26 Cold Gas Bottles 14:49 Decoy Launchers & Cluster Decoy 15:16 Hardened Skin 15:27 Radar Absorbent Skin 15:40 Self-Screening Jamming & Boosted Jamming 15:57 Avionics Package 16:40 High Explosive Impact 17:24 High Explosive Kinetic Penetrating 18:26 High Explosive Fragmentation & Enhanced Lethality 19:38 Designing and Concept Chapter 22:09 Missile Platform 22:20 Corvette 23:09 Frigate 23:45 Destroyer 24:13 Light-Cruiser 25:03 Heavy Cruiser 25:26 Battleship 26:00 Step by Step Chapter 26:37 Building a Cruise Missile 32:04 Modifiers to Help 33:18 Closing Remarks

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