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Скачать с ютуб Helldivers 2 // Bayou Bughunt - Terminid Solo Helldive - No Deaths, All Clear - w/ commentary в хорошем качестве

Helldivers 2 // Bayou Bughunt - Terminid Solo Helldive - No Deaths, All Clear - w/ commentary 2 месяца назад


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Helldivers 2 // Bayou Bughunt - Terminid Solo Helldive - No Deaths, All Clear - w/ commentary

Solo Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all nests destroyed, no deaths Modifiers: Atmospheric Interference (Orbital Scatter increased), Complex Stratagem Plotting (Call-in Time +50%), Rainstorms Planet: Gacrux Patch version: 1.000.403 I've run the GL + Supply backpack combo in a few of my videos already, but this is a first for a solo run - and it performs perfectly for a run-and-gun playstyle. Also loving the new swamp biome for its atmosphere and unique challenges, the dense canopy getting in the way of strikes and enemies alike. If you're looking to join us for some coop games, or do runs with other like-minded players, check us out on Warrior's discord:   / discord   This is the version with commentary - for the version without, click here:    • Helldivers 2 // Bayou Bughunt - Termi...   __________ Build: The GL is an exceptional weapon, taking out crowds of medium enemies and bug holes with ease, and with the recent damage buff it can take out Chargers within one mag as well - make sure to aim for the unarmoured lower part of their asses. Its wider AOE and ability to reload on the go give it a slight edge over the Autocannon, though its lower structure damage hurts it somewhat. Its one drawback? It's very ammo hungry, which is where the supply backpack comes in. This will let us stay topped on not just ammo, but stims and nades too, letting us spam those stuns and stim at the slightest damage taken, meaning even with light armour we can tank a lot of damage. Not having to worry about calling down resupplies every couple of GL mags means we can stay on the move and outmaneuever spawns with ease. That plentiful ammo supply benefits the Liberator Carbine too, which chews through ammo like a flash - in return it offers good burst DPS if you can keep that recoil under control, made easier if you take a recoil reduction armour too. The Bushwacker I'm undecided on for this build - while it can come in handy for its ability to stagger and interrupt certain attacks, other sidearms like the Redeemer can offer better burst damage and a faster reload, whereas something like the Grenade Pistol or Senator give you a medium AP option. The Bushwacker's ammo efficiency isn't quite so valuable when we're chugging resupplies as often as this build does. Stun nades are an absolute lock though - with the GL replacing the need for any damage nades. As this operation had the Orbital Scatter modifier, I'[ve gone with the Eagle Airstrike for AOE / Charger groups, and the 500kg subbing in for the Orbital Precision Strike for Titans / Research Stations. ________________ 00:00 Intro 00:15 Insertion, Stalker Lair 1, Nests 1 & 2, Power Generator 08:40 Clearing Extract, Stalker Lair 2, Nest 3, Launch Codes 16:25 Nest 4, Stalker Lair 3, Fuel 23:15 SEAF Artillery, ICBM 30:30 Extraction 35:35 Mission Stats

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