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Modeling weapons for 100 days (Day 70) 2 недели назад


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Modeling weapons for 100 days (Day 70)

This was a little bit more polygons then usual, I got carried away a little bit, but I still feel like it's not that good, especially the body of the gun. The thing is it doesn't really matter, it should have been even more low poly and even "worst" in terms of the details on the gun. Overall the whole point of the 100 days is that it doesn't really matter if the model in this case if perfect, it only needs to be good enough and I think this is good enough to be called done for what I am going for here. If this was something different it may not be enough, but in my case of low poly guns it's good enough. I do have to say I was not happy with the way it turned out, but after a while it really is completely fine. Anyway this is something I just wanted to say since it had to do with the making of the model and also I didn't really write anything in descriptions for the last couple of videos. I am back now and I'll try to have one model per day again, but this time is a but different. I have entered a game jam and after the jam I am thinking of publishing the game for real and I would like to finish the 100 days challenge before the release of the game and the trailer and the video for the game. 0:00 -- Modeling 9:25 -- Turn around Last video:    • Modeling weapons for 100 days (Day 69)   Everything in one spot just for you:    • Modeling Weapons 100 Days     / originalchoom  

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