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This video was recorded before the 2024-10-08 balance patch. In this patch, Scourge lost its corpse pull on F4, and gained AoE Swiftness on Warhorn#5. This video is still up-to-date, just make sure to regularly use Warhorn#5 as well. While it is not strictly necessary to have a dedicated tank for Dagda, facing her away from the group drastically decreases the damage the group takes. Dagda focuses on the target (player or player pet) closest to her, which means that it is necessary for everyone else to stay at max melee range while the tank stands inside of Dagda's hitbox. Since player pets can also be focused, Rangers shouldn't bring the Rock Gazelle pet as due to its passive skill it will end up in the middle of Dagda's hitbox. As a tank, I'd recommend to take high toughness. The fight starts with a breakbar and 10 stacks of Dagda's Demonic Aura buff which decreases the damage she takes by 10% per stack. Walking through one of the white circles grants a player a special action key (SAK) that lasts roughly 10 seconds and can be used to remove 5 stacks. Once all stacks are removed, Dagda will gain them again after 20 seconds. She will also gain stacks when players stand in her Soul Feasts. Two Support DPS are assigned to taking care of this mechanic. As long as enough players are alive, I can safely ignore the green arrow mechanic if I'm not the target. The target has to move behind the stack and a minimum of 5 players (or player pets) are needed in between the player and Dagda, else the target dies. If we're only 8 players left, I will also walk onto the green arrow, as this will allow our SAK players to still prioritize their mechanic (2 dead, 1 target, 2 SAK players, so I'm needed for the remaining 5). There are 2 ways to handle the numbers mechanic. The proper way is to split up around Dagda so that every number only gets hit once. However, you can also just stand inside of Dagda's hitbox and ignore the numbers that way (see 2:02, 2:51, 4:48, 6:44). Don't forget to move out of Dagda right after if you're not tank though! Starting at the 2nd phase, Dagda will begin to spawn green circles. They can and should be stacked (see 2:32, 4:01, 5:55). Every 25% phase, an add phase starts. I dodge the pizza, go to the stack, and target a nearby champion so that my Flesh Golem runs to it and doesn't distract the other adds and therefore doesn't keep them in the center AoE (see 3:19, 4:59). When a player collects too many Residual Anxiety stacks (mainly gained from standing in Soul Feasts) and turns hostile, they can either be killed and revived (see 3:28) or simply hard cc'd. Starting at the 3rd phase, Dagda needs to be cc'd again shortly after she covers half of the arena in an AoE (see 4:28, 6:22). Make sure not to stand in this AoE as it hits pretty hard. As heal alac Scourge, I can pull downed players out of dangerous areas via Garish Pillar (F4) and rezz them up quickly by starting to rezz them due to the Blood Magic adept trait Ritual of Life & via Well of Blood (see 0:57, 1:28, 2:48, 3:24, 6:15), or I can revive a single target instantly via Signet of Undeath (see 6:19). EDIT: This F4 gameplay is not possible anymore as corpse pull was removed on 2024-10-08 balance patch. Log: https://dps.report/Rl3x-20240714-2047... Old build (used in the video): http://gw2skills.net/editor/?PSAFgEm6... Disclaimer: When using Warhorn, Febe (SotO) relic is not needed anymore - swap it to Flock (Core) or Mercy (Core). New build: http://gw2skills.net/editor/?PSAFgEm6... 0:00 100-75% 1:23 Adds#1 2:02 75-50% 3:16 Adds#2 3:46 50-25% 4:57 Adds#3 5:40 25-0% Music: Music provided by NoCopyrightSounds. Watch more NCS on YouTube: https://NCS.lnk.to/YouTubeAT Track: Adikop - Bring Me Back (feat. Nieulotni) [NCS Release] Free Download / Stream: http://ncs.io/BringMeBack Track: WATEVA - Madness (feat. m els) [NCS Release] Watch: http://ncs.lnk.to/madnessAT/youtube Free Download / Stream: http://ncs.io/madness Description updated: 2024-10-22