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GBO2 Moon Gundam (Post-Buff): The King of one versus one! 7 часов назад


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GBO2 Moon Gundam (Post-Buff): The King of one versus one!

This video contains two matches I had with the recently buffed Moon Gundam on Gundam Battle Operation 2. It is a 700 cost general with multiple instant stuns, great stagger accumulation if using the beam shotgun, a stun nullifying barrier with short cooldown, extremely high damage Psycho Plates alongside a 50% HP activation power-up that significantly increases mobility. Its number one weakness is that it has lackluster midrange shooting compared to basically every other 700 general, but it can still theoretically do a lot of damage from range with the Psycho Plates. This suit was recently buffed with 26,000 HP, LV3 Leg Buffer, 32 ballistic resist, 30 beam resist, 32 melee resist, 3150 power for the beam tomahawk, 2 seconds cooldown for the beam tomahawk, less end lag after throwing the butterfly edges, 250m vulcan range, 7 seconds vulcan reload time, faster Psycho Plate launch speed and faster Psycho Plate return speed. These are some amazing buffs, it is a really durable tank that also just so happens to have the strongest kit for a 1v1 fight in the entire game. I hope that you enjoy watching! I would normally recommend the beam shotgun for this suit, but if you decide to go with an auxiliary generator build like me, then the long rifle is better. The long rifle has 2500 (3500) power, 70% (85%) heat, 3.5 seconds cooldown, 15 seconds overheat, 0.77 seconds swap time, 400m (600m) range, 3 seconds focus time and 20% (60%) stagger value. Uncharged shots instant stun without consuming much heat, charged shots upgrade this with piercing and very high damage. Its primary melee weapon is a beam tomahawk with 3150 power, 2 seconds cooldown, 0.5 seconds swap time, 70% combo modifier and 140% downswing modifier. This weapon can deal high damage in two swing combos, but it is best used to knock enemies over so you can then use your Psycho Plates. Its first sub weapon is a head vulcan with 160 power, 50 ammo, 510 RPM, 7 seconds reload, 0.5 seconds swap time, 250m range, 1360 DPS and 7% stagger value. These have high DPS, long range and the ability to stagger in just over 1.7 seconds, making them incredibly useful in a variety of situations. They are your best anti-Xi Gundam tool. Its second sub weapon is a pair of butterfly edges with 1750x2 power, 8 seconds reload, 0.33 seconds swap time and 350m range. These count as melee damage but are a thrown ranged projectile. They follow your reticle mid-flight and break Maneuver Armor no matter what. You can easily stop raids with these or just to use them as another stun before going for melee. Its third sub weapon is a set of 8 Psycho Plates with 1500x8 power, 1 ammo, 10 seconds reload, 0.5 seconds swap time, 300m range and 35%x8 stagger value. These have immense power, high stun accumulation and can be fired while boosting, but fire straight at the enemy rather than actually tracking them unlike other lock on weapons. If you aim for the broad side of an enemy after downswinging them, you can hit most of these and do insanely high ballistic damage. Raids can die in one combo with a proper hit. Its fourth sub weapon is a Psycho Plate barrier with 100% heat, 16 seconds overheat, 0.5 seconds swap time and 2500 HP. This blocks stuns and melee for you until it breaks or after 10 seconds have passed. This gives you a huge advantage in close range fighting since you can ignore the enemies stuns and shoot back with your own. With a full auxiliary generator build they have 10.7 seconds overheat time, basically making you invincible in close range, you can spam it whenever you are in danger. Its fifth sub weapon is a rifle grenade launcher with 1400 power, 1 ammo, 8 seconds reload, 0.77 seconds swap time, 250m range and 40% stagger value. This instant stuns and has a fair splash radius. The Moon Gundam has 26000 HP, 32 ballistic defence, 30 beam defence and 32 melee defence. This is amazing durability for a general. It also has a 25% damage reduction leg buffer and a 40% reduction buffer for the Psycho Plates. You also have the combination of both LV1 Maneuver Armor and LV2 Emergency Evasion. It also has 135 walk speed, 225 boost speed, 75 thrust and 78 turning speed. This is fine mobility but nothing special until the 50% HP buff activates. It has LV3 Forced Injector and LV3 Flight Control which is normal for 700 cost; but at 50% HP its special skill Psycho Plate Resonance activates. This adds +15 ranged modifier, +30 melee modifier, +10 walk speed, -50% initial thrust consumption and high melee priority. It makes you immune to enemy debuffs that disable psycommu weapons. In conclusion, I feel that the Moon Gundam is really powerful now. The gameplay should speak for itself, it is really easy to win 1v1s if you have a beam cooldown build for the defensive psycho plates. Thanks for watching! Music used: Future GPX Cyber Formula: Road to the Infinity, Spiritual Trip Dynasty Warriors Gundam 2, A Good Thing is Possible

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