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Скачать с ютуб Fire Emblem Warriors | History Mode - Level 110 Difficulty DLC Stage - Linde True Solo Run в хорошем качестве

Fire Emblem Warriors | History Mode - Level 110 Difficulty DLC Stage - Linde True Solo Run 6 лет назад


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Fire Emblem Warriors | History Mode - Level 110 Difficulty DLC Stage - Linde True Solo Run

Here is another true solo run, meaning only one character deployed, of the current hardest stage. This time it's with Linde. She is somewhat different than the two previous characters I did. What I mean by that is because her attacks are magical and the weapon triangle does not apply to her. I do have her at the current max level 130, but that's also another thing different about her. She has low defense even at max level compared to other characters. She does have high magic resistance, though. Now, what does this all mean? It means that she doesn't play by the same rules as most other characters would. Being a magical attacker means the game will look at the enemies' resistance (RES) stat in determining how much damage is inflicted. Unlike other warriors games, this game has two defenses. Defense (DEF) is for physical attacks and resistance (RES) is for magic attacks. Most officers in this game are physical attackers, which causes the game to check the DEF stat to determine damage inflicted. The other thing about Linde being outside the weapon triangle means she is neutral against all weapon types. Being at weapon disadvantage means you can't expose stun gauges with attacks, unless you're in awakening mode. Only at an advantage or neutral can you expose stun gauges with certain attacks outside awakening mode. Being a magic user means Linde has high RES, but low DEF even at max level. Most magic officers are like this and the opposite is usually true for physical officers. So, with these stats Linde can deal with magic attacks well, but can't really afford to take any physical attacks in this high difficulty level. So, with all that said, this stage sort of plays in Linde's favor. Most officers here are physical attackers ranging with low to mid RES. These officers won't really be much a problem for her to kill. Even Minerva and her shadows, which have some of the highest DEF in the game aren't a problem due to they have low RES. What Linde actually has to worry about is not getting hit by any of these types of officers. Like three physical attacks and you'll probably go over the damage limit required for S rank. The toughest officer for Linde, as well as other magic users, would be her shadow as it has the highest RES here. What I use to beat this stage is mainly Strong 5 on weak officers. It has some great AOE, though, on the slow side. If the weak officer survives, they'll most likely be less than half health. You can then use Strong 3 or 4 to finish them off in order to save time. The Strong 3 also has some decent AOE and is probably Linde's best move to rack up K.O.s since it's faster than Strong 5. Against strong officers I use specials and just break their stun gauges if they survive. Weapon Skills: strong 5, health+, critical focus, fury builder, tomebreaker, genpeer The setup is slightly different than my previous two videos. Because Linde can't really afford to get hit at all, I decided to use Health+ instead of Critical+. Might as well add extra damage to all attacks and not just criticals. Tomebreaker is used instead of swordbreaker to deal more damage to magic officers. There's more sword users in the game, but Linde is neutral against them and they usually have low to mid RES. Item: elixir This is one of the things I used in order to help keep the Health+ active. I don't think I ended up having to use it, though. I completed the stage with very minimal damage, only 5%. Healing items can be used up to five times, but if you reach that point where you must heal that much, then you've probably gone over the damage limit. Character Skills: trample, luna, lethality, lck+20, lone wolf, astra These are probably the best skills to use when playing under these conditions. They remain the same as the previous videos. Blessing (7th Skill Slot): head start 2 Double attack for 7 min. or you can get the cheaper one, which lasts 3 min. if your low on material or gold. Gold (money) and bronze materials usually aren't a problem in this game.

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