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Glitches such as Barrier Skip and Moonwarp are considered to be Holy Grails of 3D Zelda Speedrunning. In this video, I recount the story of the Holy Grail for The Legend of Zelda: Ocarina of Time 3D. A trick known as Early Explosives. Live speedruns at / gymnast86 Twitter: / mrgymnast86 The footage used in this video comes from a number of sources. Any footage of the original game came from either ZFG or Exodus122. ZFG: / @zfg Exodus122: / @exodus122 The footage of Ocarina of Time 3D starts out being upscaled on the emulator Citra. But recording footage on Citra turned out to be very time consuming, so instead I opted to record most of it on my own 3DS (this is why the video quality seems to get worse after the deku tree cutscene clip). Some of the concepts I explain in this video are greatly simplified. Here are links to more technical explanations: Wrong Warping: https://www.zeldaspeedruns.com/oot/wr... GIM: https://www.zeldaspeedruns.com/oot/te... #elusiveglitches #ocarinaoftime #ocarinaoftimeglitches