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My first TAS video and Wii video on this channel! If this does well I will consider making more. You probably notice some pauses throughout the video (especially that last dice roll), and that is due to how Wii Party handles RNG. I won't go into too much detail here, but the only easy way to manipulate RNG events is by waiting. Even then, Wii Party only re-rolls new RNG values for dice roughly every 50 frames, and other events (such as minigame selection) roughly every 15 frames. It doesn't seem like I can manipulate the RNG through inputs. The only thing I can do is start the game on a different frame each time to hope I get better RNG throughout. ...but if you're interested in helping to decompile Wii Party's RNG mechanics, please reach out to me on my socials! This run was made on Dolphin Emulator, here's where you can find it: https://dolphin-emu.org/