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Wwise WebGL Unity integration with addressables guide 7 месяцев назад


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Wwise WebGL Unity integration with addressables guide

This is a video of how me with my team are setting up Wwise projects in Unity. Here's a written version of a guide: 0:00 Prerequisites: Wwise with web access Git 0:40 Create Wwise project (preferably in a separate folder) 1:22 Integrate Wwise in to Unity project 2:10 Add Addressables package h ttps://github.com/audiokinetic/WwiseUnityAddressables.git 2:45 Project settings: 1. Create folder destination path Assets - WwiseData - Banks 2. Change samples per frame to 1024 3. Render During focus loss check 4. Load bank async 4:50 Generate soundbanks 5:30 Check for new addressables: Window - Asset Management - Addressables - Groups 5:50 Create content build script Right-click anywhere in the browser and select Create - Addressables - Content Builders - Wwise Build Script. 6:10 Add BuildScriptWwisePacked to the Addressables build scripts Window - AssetManagement - Addressables - Settings In the inspector for AddressableAssetSettings, add the BuildScriptWwisePacked asset you created to the Build and Play Mode scripts 6:35 Build addressables group Things to note: don't use existing build because Unity editor doesn’t have capability to emulate WebGL with Wwise yet! Build your game For more info you can look in to: Wwise documentation on addressables - h ttps://www.audiokinetic.com/en/library/edge/?source=Unity&id=pg_addressables_setup.html Wwise Up On Air Hands On | Web Audio -    • Wwise Up On Air Hands On | Web Audio  

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