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RGD Talk | Smoothing the 3D 2D Pipeline for Art Assets in Games 3 дня назад


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RGD Talk | Smoothing the 3D 2D Pipeline for Art Assets in Games

In learning to make 3D assets for modern games, there are many things to know -- and many resources available to teach them to you. But the style and charm of sprite-based games remains vibrant and alive in the indie space, due in no small part to modern tools we have available. In this talk, we'll be covering some of the workflows that are used to create stylized 3D models and render them out to sprites in a way that hopefully scales well with your project. The presenter is Derrick Taylor, a game dev that focuses on education, modding (Doom and Factorio in particular) and 3D-2D design. Slides: https://docs.google.com/presentation/... Join and follow Roc Game Dev: https://rocgamedev.com/

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