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Ever wanted to import facial animation into iClone? Now you can! With the new free plug-in FACE ANIMATION IMPORTER, currently in final stages of development and releasing soon. It is going to be open source, which means everyone out there can contribute to making it the best we can get it. :-) Check out this video showing how easy it is to import facial animation in various formats. At launch, it will support MetaHuman Animator, LiveLinkFace ARKIT, Rokoko ARkit and FACECAP arkit. Please comment below with other formats you'd like to see the plug-in handle, and also me know if you'd like to be a Beta tester! UPDATE: A lot of people have asked about it and I forgot entirely to make it clear that this is a FREE plug-in, I'm not trying to make any money from it. It's 100% for the community. It will be open source as well, and I'd love any Python programmers out there to get in touch - particularly with experience with Unreal Sequencer Python API etc. :-) - - - - - - - IMPORTANT NOTE ABOUT METAHUMAN ANIMATOR - - - - "MetaHuman Animator"-format animation import can ONLY be used for renders inside Unreal Engine, and ONLY with MetaHumans. This is due to Epic Games' terms of service.In effect, you are only allowed to use external animation applications (Maya, iClone, etc) to animate but NOT to render with their MetaHuman products - including "MetaHuman Animator". (So anything you animate with "MetaHuman Animator" (1) MUST be applied to a MetaHuman before rendering, and (2) can only be rendered inside Unreal.