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18:39

DISCLAIMER: This run is not legitimate. This is a run spliced for the sole purpose of showcasing the timesaves of the current warpless human sum of best against my 18:56.911 FWR splits. All levels were played full level excluding 8-4, which was done in 5 segments. TIMESAVES: 1-1: Saves 0 framerules (-0.0) over WR and saves the standard optimal 1-1 TAS framerule. Kriller37's top step FPG setup was used for swag. 1-2: Saves 2 framerules (-0.7) over WR with underground fast accel to save a frame, then another fast accel and top step FPG with extra frame save to barely get remainder 0. 1-3: Saves 1 framerule (-0.35) over WR with mushroom grab + FPG. There is a setup I found where you do a Tole type grab by running into the mushroom block, full jumping to hit the mushroom block frame perfectly, holding D+R, and doing another frame perfect jump to grab the powerup. After that, you need to jump off of the moving elevator on a frame where it is not moving to not slow down by any subpixels, full jump on frame 248 and D+R, then do top step FPG. All of this is just enough to get the 260 framerule with 0 frames to spare. 1-4: Saves 0 framerules (-0.0) over WR. Fast accel is not required to save the framerule, I only did it to get 262 IGT. 2-1: Saves 6 framerules (-2.1) over WR. For this framerule save, you have to get a 135 xpos top clip, then use the ending koopa to clip in the ground to Full FPG. 2-2: Saves 1 framerule (-0.35) over WR with JonnyBoy setup FPG. 2-3: Saves 4 framerules (-1.4) over WR with Kriller37's cheep cheep clip setup + Full FPG. In order to get the ending cheep cheep, you have to be on a specific framerule. 2-4: Saves 0 framerules (-0.0) over WR. 3-1: Saves 5 framerules (-1.75) over WR. For this framerule save, you need to do a pipe clip to get xpos in order to reach the ending koopa before it falls off the stairs, then use it to do a Full FPG. 3-2: Saves 2 framerules (-0.7) over WR. Using a setup found by Kriller37, you need to do a fast accel, snipe a goomba in the middle of the level for good koopa subpixels, and do a 3 frame jump + perfect right release to be positioned to clip in the ground. After that, you have to do a perfect clip and go really fast for the Full FPG to barely get another framerule. 3-3: Saves 2 framerules (-0.7) over WR with TheRudyyy's 3-3 double framerule FPG setup. This FPG saves 2 framerules instead of 1 due to how high the non-FPG framerule remainder is. 3-4: Saves 0 framerules (-0.0) over WR. 4-1: Saves 1 framerule (-0.35) over WR with Sockfolder's FPG setup. I jump off of top step for swag, but it isn't a requirement to save the framerule. 4-2: Saves 1 framerule (-0.35) over WR with fast accel + top step FPG setup. Fast accel isn't required for this framerule, but a no fast accel setup gets fireworks if you exit the underground pipe with 350 IGT. 4-3: Saves 1 framerule (-0.35) over WR with Scrimsion's 4-3 FPG setup. Fast accel isn't required to save the framerule. 4-4: Saves 2 framerules (-0.7) over WR with a faster clip + noslowdown bowser kill. 5-1: Saves 2 framerules (-0.7) over WR with optimal BBG TAS framerule. Getting on a framerule that gets this optimal bill is pretty rare. 5-2: Saves 1 framerule (-0.35) over WR with jscarbo's D+R FPG setup. 5-3: Saves 1 framerule (-0.35) over WR with my 5-3 FPG setup. I did a backup setup for this since I missed the first frame perfect jump off of the elevator. 5-4: Saves 1 framerule (-0.35) over WR with the ultra fast bowser kill framerule. 6-1: Saves 1 framerule (-0.35) over WR with Scrimsion's FPG setup. 6-2: Saves 1 framerule (-0.35) over WR with threecreepio's pipe clip screenwrap setup. This saves the same framerule as FPG, but it is a lot swaggier. In order for this screenwrap to save time, you have to grab the flagpole while it's not visible onscreen. 6-3: Saves 2 framerules (-0.7) over WR with my FPG setup. In order to get through the rest of the level without messing up subpixels, you have to do frame perfect ducks. 6-4: Saves 0 framerules (-0.0) over WR. 7-1: Saves 1 framerule (-0.35) over WR by losing 2 subpixels and doing top step FPG. 7-2: Saves 1 framerule (-0.35) over WR with JonnyBoy top step FPG. 7-3: Saves 5 framerules (-1.75) over WR with my cheep cheep clip setup + Full FPG. Just like 2-3, you have to be on a specific framerule to get the ending cheep. 7-4: Saves 1 framerule (-0.35) over WR with a faster bowser kill. Fast accel was done for swag + to get a turn bowser, but is not required for the framerule save. 8-1: Saves 1 framerule (-0.35) over WR with fast accel + top step FPG. 8-2: Saves 1 framerule (-0.35) over WR with Kriller37's no fast accel TAS 8-2 setup. 8-3: Saves 1 framerule (-0.35) over WR with Kriller37's FPG setup. 8-4: Saves 27 frames (-0.45) over WR with fast accels. This level was done in 5 segments for this video, but has been done in 1 segment RTA by LeKukie and I.

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