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Скачать с ютуб Recreating a Classic 90s Screensaver - Mystify Your Mind - Another TouchDesigner Tutorial в хорошем качестве

Recreating a Classic 90s Screensaver - Mystify Your Mind - Another TouchDesigner Tutorial 3 года назад


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Recreating a Classic 90s Screensaver - Mystify Your Mind - Another TouchDesigner Tutorial

***The code used for the Script SOP is below the Time Stamps in this description*** In this video, we'll learn how to recreate the classic 90s screensaver “Mystify Your Mind” with TouchDesigner. The screensaver was originally found on the Windows 3.1, Windows 95 and Windows 98 operating systems. We make use of the Script SOP to generate the geometric shapes found in the original. The Script SOP allows us to use Python Code to define 3D geometry. We then use typical rendering techniques to render this geometry into TOPs, and a Cache TOP to get the layered effect of the original. This tutorial is a great opportunity to experiment with classic 90s computer graphics (and pop culture), with all the benefits of modern real-time visuals! Tag your images/videos with the hashtag #tdmystify if you give this technique a shot, so that we can all see the results. I’m excited to see what you make with this technique! —————— Time Stamps 00:00 Intro 02:20 Network Overview 04:19 SOP Network - Script SOP 07:08 Writing Code for the Script SOP 25:34 Texture SOP, Null SOP 27:44 CHOPs - LFOs for Position Control 35:05 Rendering 36:32 Line MAT Settings 41:10 Cache and Cache Select TOPs 47:02 Adding a Second Shape 52:30 Adding Additional Layers 54:08 #tdmystify, Outro —————— #CODE FOR SCRIPT SOP me - this DAT scriptOp - the OP which is cooking press 'Setup Parameters' in the OP to call this function to re-create the parameters def onSetupParameters(scriptOp): page = scriptOp.appendCustomPage('Point Position Values') p = page.appendFloat('Point1x', label='Point 1 X') p[0].normMin = -1. p[0].normMax = 1. p = page.appendFloat('Point1y', label='Point 1 Y') p[0].normMin = -1. p[0].normMax = 1. p = page.appendFloat('Point2x', label='Point 2 X') p[0].normMin = -1. p[0].normMax = 1. p = page.appendFloat('Point2y', label='Point 2 Y') p[0].normMin = -1. p[0].normMax = 1. p = page.appendFloat('Point3x', label='Point 3 X') p[0].normMin = -1. p[0].normMax = 1. p = page.appendFloat('Point3y', label='Point 3 Y') p[0].normMin = -1. p[0].normMax = 1. p = page.appendFloat('Point4x', label='Point 4 X') p[0].normMin = -1. p[0].normMax = 1. p = page.appendFloat('Point4y', label='Point 4 Y') p[0].normMin = -1. p[0].normMax = 1. return called whenever custom pulse parameter is pushed def onPulse(par): return def onCook(scriptOp): scriptOp.clear() #assign position parameters to variables p1x = (scriptOp.par.Point1x.eval()) p1y = (scriptOp.par.Point1y.eval()) p2x = (scriptOp.par.Point2x.eval()) p2y = (scriptOp.par.Point2y.eval()) p3x = (scriptOp.par.Point3x.eval()) p3y = (scriptOp.par.Point3y.eval()) p4x = (scriptOp.par.Point4x.eval()) p4y = (scriptOp.par.Point4y.eval()) #add a 4 sided polygon poly = scriptOp.appendPoly(4, closed=True) p = poly[0].point p.x = p1x p.y = p1y p = poly[1].point p.x = p2x p.y = p2y p = poly[2].point p.x = p3x p.y = p3y p = poly[3].point p.x = p4x p.y = p4y return —————— If you have any questions as you implement this technique, feel free to reach out. —————— This is the fifth video in a series called Another TouchDesigner Tutorial. More to come! IG: @jackdilaura   / jackdilaura  

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