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Скачать с ютуб [TAS] [Obsoleted] Wii Super Smash Bros. Brawl "The Subspace Emissary, 1 Player" by DyllonStej in ... в хорошем качестве

[TAS] [Obsoleted] Wii Super Smash Bros. Brawl "The Subspace Emissary, 1 Player" by DyllonStej in ... 3 года назад


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[TAS] [Obsoleted] Wii Super Smash Bros. Brawl "The Subspace Emissary, 1 Player" by DyllonStej in ...

[TAS] [Obsoleted] Wii Super Smash Bros. Brawl "The Subspace Emissary, 1 Player" by DyllonStej in 1:03:43.98 This is a tool-assisted speedrun. For more information, see https://tasvideos.org/4514M This movie has been obsoleted by https://tasvideos.org/5908M TAS originally published on 2021-09-02 Super Smash Bros. Brawl is the third installment in the Super Smash Bros. ( https://tasvideos.org/Movies-Group10 ) series, released for the Wii in 2008. While its core mechanics are the same as its predecessors (where the genre’s traditional health bar is replaced with a percent counter, with the goal of knocking opponents off the stage instead of reducing their HP to zero), Brawl changed many aspects of the game from Super Smash Bros. Melee ( https://tasvideos.org/Movies-844G ), resulting in the game generally being considered the "slowest" in the series as a result. Brawl is the first game in the series to have a dedicated story mode, called "The Subspace Emissary", which is the main focus of this TAS. The Subspace Emissary is mostly composed of side-scrolling platforming levels with cutscenes and beat-’em-up sections called "Ambushes" - similar to games like Kirby Super Star - while also containing the traditional versus matches and bosses like its predecessors. DyllonStej ( https://tasvideos.org/Users/Profile/D... ) takes advantage of oversights in the game's damage mechanics, which allows for extreme travel speed without being KO'd, in order to literally fly through the game at record-setting speed. Pervasive luck-manipulation throughout the movie ensures that the author always gets the right item or sticker to go even faster. The author has improved on their previous submission by an impressive 6:21.61 minutes via numerous improvements to routing and luck manipulation, all of which are detailed in the voluminous submission notes.

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