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The beginning phase of the Leang challenge is all about defeating her patrolling units with war factory tech. I'm quite happy to say that I've gotten most of that down. Mostly. The patrolling buggies were giving my men lots of problems, but turns out terrorists are the perfect answer. The rockets don't lock on to them, and even if they get run over, they just blow up anyway. From there, most of the mission plays the same, aided by that last puzzle piece making things run a little more systematically. One of the bigger things is to get the tech up asap, as that leads to earlier scud storms. I go for 4 scuds, but I can afford to build the 2nd scud onwards a little later as the 1st scud kicks off the sneak attack. The other scuds are there to hit buildings that take too long to reach so I have a little leeway if I don't have enough economy to build all of them immediately. Check out my livestream on Twitch! / sgsketchtv Streamlabs (if you'd like to dono, you can do so via this link. It will go to buying new games for the stream, as well as better gaming equipment and hardware. Thanks for supporting!): https://streamlabs.com/sgsketchtv Patreon: / sketchtv Command & Conquer: Generals is a real-time strategy video game and the seventh instalment in the Command & Conquer series. It was released for Microsoft Windows and Mac OS in 2003 and 2004. Command and Conquer: Generals – Zero Hour is the expansion pack for the 2003 video game Command & Conquer: Generals. Zero Hour added several new abilities and units to each side, and a new mode of play called Generals' Challenge, along with a lot more changes, new features and bug/glitch fixes. #zerohour #zerohourspeedrun