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In this tutorial you will learn how to tackle a realistic studio lighting setup for automotive or car related projects. We will walk through the entire setup from scratch such as placing several softbox lights, using HDRI textures and setting up a realistic stage with a reflective floor. This setup can be used for both bright and dark studio setups and you will be able to keep full control over the lighting. Additionally we will discover several issues and find solutions for various problems that you might encounter during along the way. You can use the shown techniques for many different situations and not only car related content but also product rendering, such as cellphones, furniture and much more. I am using 3ds Max and V-Ray 5 in this demo but you can also use the same techniques for older versions such as V-Ray NEXT and V-Ray 3. A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others. Chapters: 00:00 - Introduction 00:11 - Scene Setup 02:15 - Background Light 04:50 - Main Softbox 11:29 - Front Light 12:47 - Rim Light 13:35 - Stage 16:00 - Outro Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-) If you want to download the scene files for all my tutorials or see additional videos then please check out my Patreon: / jonasnoell