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World Legacy Scars combos seven ways two card combos. Girsu, the Orcust Mekk-Knight + any World Legacy Spell enables 2 card handloop/extra deck loop. also you can do it with Purple or Blue without locking yourself with World Legacy Memory (but with Blue you have extra steps). Follow me at FB / amxygo Main Deck: Mekk-Knight Purple Nightfall x3 Mekk-Knight Indigo Eclipse x1 World Legacy - "World Armor" x1 Mekk-Knight Red Moon x1 Mekk-Knight Yellow Star x1 Mekk-Knight Blue Sky x3 Girsu, the Orcust Mekk-Knight x3 Ash Blossom & Joyous Spring x3 D.D. Crow x1 Effect Veiler x2 Lightning Storm x2 Monster Reborn x1 Pot of Prosperity x3 Small World x3 World Legacy Succession x1 Called by the Grave x1 Crossout Designator x2 World Legacy's Memory x3 World Legacy Key x1 World Legacy Scars x1 Infinite Impermanence x2 World Legacy's Secret x1 Extra Deck: Underworld Goddess of the Closed World x1 Mekk-Knight Crusadia Avramax x1 Mekk-Knight Spectrum Supreme x1 Topologic Trisbaena x1 Knightmare Unicorn x1 Lib the World Key Blademaster x2 Mekk-Knight of the Morning Star x3 Dharc the Dark Charmer, Gloomy x1 Lyna the Light Charmer, Lustrous x1 I:P Masquerena x1 Secure Gardna x1 Link Spider x1 Side Deck: Nibiru, the Primal Being x2 Ghost Ogre & Snow Rabbit x2 D.D. Crow x1 Droll & Lock Bird x2 Effect Veiler x1 Harpie's Feather Duster x1 Triple Tactics Talent x1 Dark Ruler No More x2 Cosmic Cyclone x2 Crossout Designator x1 "Mekk-Knight", known as "Jack-Knights" (ジャックナイツ Jakkunaitsu) in the OCG, is an archetype largely comprised of LIGHT Psychic monsters debuting in Extreme Force. The archetype is both related to, and is supported by, the "World Legacy" archetype, and is a part of the 'World Legacy' storyline. The kanji kikai-kishi (機界騎士, lit. "Machine World Knight") is applied to the "Jack-Knights" (ジャックナイツ Jakkunaitsu) reading in the Japanese names of the main "Mekk-Knight" monsters. Unlike the other members, "Mekk-Knight of the Morning Star" uses the kanji kikai-kishi (機械騎士, lit. "Machinery Knight") instead. Kikai (機械 "machinery") is a homophone of kikai (機界, "machine world"), substituting the kanji kai (界, "world") with kai (械, "contraption"). The archetype's OCG name "Jack-Knights" is named after jack plugs, a type of electrical connector typically used for analog audio signals. Fittingly, several of the "Mekk-Knights" possess jack plugs for arms, implying that they plug their arms into their weapons. The act of plugging may also be a reference to the archetype's Link Summon playstyle. The audio aspect of jack plugs is thematic with the musical themes of the related "Knightmare" and "Orcust" archetypes. Jack plugs can also be seen as analogous of keys, which relates to the original role of the "Mekk-Knights" as machines that harness the power of the 'Key'. The TCG names of the "Mekk-Knight" monsters reference various celestial phenomena. The main seven Main Deck "Mekk-Knight" monsters take the form of robotic humanoid beings. Each "Mekk-Knight" possesses star-shaped cores, along with glowing energy lines on their bodies, color-coded with the colors of the visible spectrum. In the "World Legacy" storyline, the cores of the "Mekk-Knights" were extracted by "Knightmare Corruptor Iblee" to create the "Knightmare" monsters, with the exception of "Mekk-Knight Blue Sky". "Blue Sky" passed down its power onto "Auram the World Chalice Blademaster" instead. The main "Mekk-Knight" Link Monsters possess special statuses among the "Mekk-Knights". "Mekk-Knight Spectrum Supreme" is the combination of all 7 "Mekk-Knights", and it is represented by the visible spectrum of colors. "Mekk-Knight of the Morning Star" was the original "Mekk-Knight", while the other 7 "Mekk-Knights" were created as secondary support machines. The "Mekk-Knight" archetype's playstyle focuses on Special Summoning high Level monsters while there are two or more cards in the same column, in order to swarm the field and generate hand advantage. In addition to depending on column setups for the Summoning effect of the Main Deck monsters, most of the Effect Monsters and much of their Spell/Trap support are based on being in the same column as an opponent's card (or the opposite, with "Morning Star" and "Spectrum Supreme"). The archetype is played in a control-beatdown playstyle, focusing on strategic disruptions, resource accumulation, and high-ATK monsters to close the game quickly over a few turns. The seven key Main Deck "Mekk-Knight" Effect Monsters share the following effect: "If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "..." once per turn this way." yugioh World Legacy Deck Yugioh deck guides #yugioh #blueskyyugioh #mekkknight #edopro #ygopro #ジャックナイツ #遊戯王 #trending #ygotcg #yu_gi_oh #yugiohtcg #tcgyugioh #blueskyygo #orcust #worldlegacy