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My Time At Portia is a sandbox game that consists of gathering materials, crafting, killing spawns for loot, building relationships, interacting with the town folks, leveling up your character, farming, decorating your house, etc. It has the basic functionality of each features. However, as the game progresses, it seems to lose it's progression causing the player to continue doing the tedious material gathering and waiting for materials to be processed. Often times, there are in-game days when the player has absolutely nothing to do. On the positive note, it's a well developed game with plenty of room for growth. The foundation is there, it just depends on how the game will be built on top of it; assuming if will. The simplicity of the game graphics is pleasing on the eyes and on the hardware. Those who are interested in exploring can do so; just know it doesn't take that long. Some features that I think could help make the games progression more acceptable: Auto mining machine Auto tree gathering machine (The delivery service is no where near close to the amount of resources you actually need) Quicker progression of main story instead of having to wait for days Higher level furnaces and other processing machines to produce finished products quicker Power Generator to power more machines than just 2 (The amount of resources and the time it requires to create this isn't worth power just 2 machines) Better craftable weapons and tools instead of having to wait for game progression Current gameplay hours: 40~50 My Time At Portia Playlist: http://bit.ly/2Fp5Lnm