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Netrunner Timing Structures - Paid Abilities, Priority, and Turns - Android: Netrunner

Understanding the intricate timing structure of Netrunner can be a pretty tricky affair. When is too late to rez my defensive upgrades? When can't I score agendas? I want to rez a Spin Doctor, but the Runner is doing Shaper stuff. When will I have priority once again?! We deep dive into the comprehensive rules to lay out the basics of conditional abilities, paid abilities, priority, the order of turns, and when is it too late to pull our Clot. I'll advance; would you like to take an action? //LINKS// Null Signal Games' Comprehensive Rules Hub - https://nullsignal.games/rules/comp-r... Thumbnail Art: Find the Truth by Ethan Patrick Harris //PATREON//   / metropolegrid   Thank you so much for supporting The Métropole Grid! Any contribution is absolutely appreciated. //TIME STAMPS// 0:00 Introduction 1:39 Conditional Abilities 10:17 Checkpoint Rule 12:41 What is a Paid Ability? 17:30 Paid Ability Windows 28:38 Let's Talk Clot 37:05 Corp Turn Structure 46:25 Runner Turn Structure 52:31 The Structure of a Run 1:15:52 Recap 1:18:23 Shout-outs to Patrons! Jack in to the Métropole Grid live stream, Thursday nights starting at 8:45PM Eastern here on YouTube, or @   / metropolegrid  

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