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GBO2 Jegan (CH): A stealthy leg breaker! 5 дней назад


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GBO2 Jegan (CH): A stealthy leg breaker!

This video contains two matches I had with the LV1 Jegan (Conroy) on Gundam Battle Operation 2. It is a 550 cost raid with stealth, solid melee ability, a fire grenade that inflicts thrust debuffs along with an absolutely insane sub weapon pistol that does huge damage alongside great leg damage. Its weaknesses would be poor durability, only having LV1 Forced Injector, having very awkward melee swings and the pistol having very short range. This suit used to terrorize 550 cost, but because of powercreep, I think that it has fallen off a lot. I will say though, it might have a niche again since Geara Doga Kai (which has anti-stealth) is much less common these days. I hope that you enjoy watching! The primary weapon of the Conroy Jegan is a bazooka with 2300 power, 5 ammo, 6.5 seconds cooldown, 18 seconds reload, 1.75 seconds swap time, 300m range and 80% stagger value. This is a pretty nice bazooka with no clear downside other than reload time. It can easily confirm your pistol for massive damage, or can go to melee if you prefer. Its primary melee weapon is a beam saber with 2200 power, 2.5 seconds cooldown, 0.77 seconds swap time and standard modifiers. There is nothing special about this weapon. It has low damage and is easy to hit, though you would prefer to start combos with your knife instead if you have the chance. Its first sub weapon is a beam pistol with 1000x2 power, 12 ammo, 0.5 seconds cooldown, 15 seconds reload, 0.5 seconds swap time, 125m range, 25%x2 stagger value and 1.5x leg damage modifier. This weapon is utterly ridiculous on paper. It has insane DPS and stagger value, you can dump the entire thing off one stun. The leg damage modifier means you can break some less bulky generals legs in one combo, supports and raids legs are basically guaranteed to be broken. You should be using this over your melee when possible. Its second sub weapon is a dagger with 2000 power, 2 seconds cooldown, 0.5 seconds swap time, 80% combo modifier, 100% side swing modifier and 75%x3 downswing modifier. This has huge damage on paper and it can exhibit this if you start combos with it, but the melee swings are extremely short ranged and awkward. It has a very fast downswing animation which makes it useful for knockdowns. Its third sub weapon is a fire nut grenade with 500 power, 500x5 fire damage, 3 ammo, 2.5 seconds cooldown, 15 seconds reload, 1 second swap time and 25% stagger value. This is basically a regular hand grenade, except that it inflicts the burning status effect rather than doing its damage all at once. It can do very high damage, but this particular grenade also slows down their thruster recovery and increases thrust usage. Furthermore, rolling will not extinguish the fire DoT. The LV1 Conroy Jegan has 17000 HP, 18 ballistic resist, 20 beam resist and 26 melee resist. This is fairly squishy for a 550 raid so being careful is a must, generals can take it out in what feels like one combo. It has LV2 Maneuver Armor and LV1 Forced Injector for defensive skills. It also has 135 walk speed, 220 boost speed, 65 thrust and 69 turning speed. It has great walking and boosting speed, but thrust is a little lacking. It only has LV1 Forced Injector but has LV2 Flight Control as normal. It has a unique skill called Precision Melee which causes melee attacks from behind to deal an additional 30% damage, but only to the legs and head of the enemy. It deals this to the back instead of the legs if playing in space. I didn't really make use of this skill much so I am not sure how useful it is, but I would prefer to just shoot their legs with the pistol if I wanted to break them. According to various sources online, it only takes effect when the enemies camera is not looking at you, so you can't always gauge it off where their MS is looking. It also has LV1 Stealth. This means enemies can see you on radar once you come within 100m, so it isn't as useful as higher levels of stealth. In conclusion, I feel that while the Jegan CH is not the monster that it once was, it can still be pretty good in the right situations. If you can sneak up on the support it is of course going to be pretty easy, your melee is enough to one combo them, assuming that your pistol cannot. You can also choose to at times follow along with your own generals to act as a supporting suit, breaking legs where possible. The issue is that you have a very bad match-up against Geara Doga Kai (which has anti-stealth) and Jeda Cannon (which can completely disable your stealth), so you will really struggle to sneak up on enemies if they are on the enemy team. As a stealth raid, it also competes with Nightseeker V, which I think is the stronger option, and of course the Geara Doga Psycommu Test Type, which lacks stealth but is much much more powerful. Thanks for watching! Music used: Resident Evil 5, Mercenaries Reunion Dynasty Warriors Gundam 2, A Good Thing is Possible

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