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Horizon Zero Dawn: A Game Design Postmortem 6 лет назад


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Horizon Zero Dawn: A Game Design Postmortem

In this 2018 GDC talk, Guerrilla Games' Eric Boltjes gives insight into the journey Horizon Zero Dawn's game design went through while moving from an ambitious paper concept to a finished open world action RPG, with all of the small and large design decisions and choices that have to be made along the way. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter:   / official_gdc   GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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