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UE4 - Blueprints to C++ - Class References and TSubclassOf

UE4 - Blueprints to C++ - Class References and TSubclassOf. In this video i am going to talk about class references and the use of the TSubclassOf template class of the UE4 C++ Game Framework. With this we are able to access class references to specific blueprint classes in c++, that can be set and edited in blueprints and spawned or instantiated in c++. We are going to use the UserWidget class as an example to see how all of this works. The Blueprints to C++ Playlist is a collection of videos that are meant as a UE4 C++ Guide for Unreal Engine 4 Blueprinters that are used to Blueprint Visual Scripting and want to get into programming with C++ and the UE4 C++ Gameframework. This Guide will show how to create a C++ project and eventually cover every single aspect that will help you convert your Blueprints to c++ efficiently. From explaining UProperties and UFunctions to creating custom structs and enums to more advanced topics like how to use c++ with UMG , how to create interfaces and custom events in c++ are only the tip of the iceberg this Guide will cover once it's completed. In the end this Guide will be the means for you to be able to convert your blueprints to a c++ version by offering short and concise videos of specific topics as a reference for you to look up. ------------------------------------------------------------------------------------------------------------------- Github Channel Repository https://github.com/valendhar/MikeStev... ------------------------------------------------------------------------------------------------------------------- #unrealengine4 #ue4 ------------------------------------------------------------------------------------------------------------------- UE4 Unreal Engine UE4 Blueprints to C++ ------------------------------------------------------------------------------------------------------------------- UE4 - Blueprints to C++ - Class References and TSubclassOf.    • UE4 - Blueprints to C++ - Class Refer...  

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