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End is Nigh Review 2.0 3 года назад


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End is Nigh Review 2.0

The End is Nigh quickly communicates its standards and design within it’s opening minutes. Movement is steady, deliberate, and measured. There are no running starts, sprint buttons, or fancy backflips here, what you have at your disposal at the start is what you’ll have for the rest of the game. There’s no level or world select, the game simply starts, and flows. You have a jump, ledge grab, fast fall, and wide jump; with wide jumps being performed by leaping away from the ledge you’re hanging from.  Your maneuverability in the air is really flexible, and the sheer amount of control will probably throw you off and land you in spikes until you get the hang of it. Chunks of floors, ceilings, and buildings tend to fall and reveal secrets as you navigate obstacles, and you’ll find yourself wondering if it’s worth trekking back in the middle of a screen often to nab a collectible. Slowly gaining the muscle memory required to beat some of these stages is really... really gratifying.Indie platformers are all over the place, TEiN doesn't exactly stand out, but McMillens careful level design and considered stages make this a worthy purchase for most hard platformer fans. Contact NotWendy#2838 on Discord if you're interested in composing for his The End is Nigh mod. His twitter handles is @NotWendy3.

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