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Скачать с ютуб Super Game Boy 30th Anniversary SNES Super Mario World (Full game) using DATA_SND DATA_TRN, JUMP Pt2 в хорошем качестве

Super Game Boy 30th Anniversary SNES Super Mario World (Full game) using DATA_SND DATA_TRN, JUMP Pt2 3 месяца назад


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Super Game Boy 30th Anniversary SNES Super Mario World (Full game) using DATA_SND DATA_TRN, JUMP Pt2

Please rate, comment and subscribe for more content and fun! Support: Patreon:   / nensondubois   Ko-fi: https://ko-fi.com/nensondubois Social: Cohost: https://cohost.org/nensondubois Mastodon https://mastodon.social/@nensondubois Using DATA_SND to set up instructions in SNES WRAM, splitting each level into a 32KB file; this works because no level is over 32KB, otherwise I would need to set up locations in memory to pause and load 4KB of level data in chunks using the Game Boy-side 4KB ICD I/O data bridge communication with the SNES. The overworld didn't need a lot of work for it is a single file, though swapping it and the current level was at hand a bit of a mess because of loading times. Then I just set the SNES program counter to read from RAM using the JUMP command to move the program counter to the vector and presto, it runs SMW! There is a bit more to explain but honestly I've done enough work, The internal sound driver is loaded into SPC700 so that wasn't much to manage aside from loading in the overworld, level and credits music bank I also had to overwrite the return JML NMI through $0000BB through $0000BD because it didn't return to the SGB Part 1 because the game crashed when I died. I guess it couldn't load the file for the overworld after you die. Part 2 is next and I needed to reload my save file from the Yellow Switch Palace. Space Invaders 94 is known for being the only commercially released game to upload a full SNES version using the SGB commands and running it off 256KiB system RAM, sound driver and all, with a few loading times by communicating with the SGB/2 ICD and 4KB Game Boy data buffer as the protocol for requesting game files when needed by the game. No, I will not be releasing the ROM due to copyright reasons, otherwise I would without fail. It does work using a GB Everdrive and an actual SGB/2 and original SNES console.

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