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Render Houdini Particles with Blender CyclesX via Geometry Nodes 2 года назад


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Render Houdini Particles with Blender CyclesX via Geometry Nodes

Support us on Patreon:   / entagma   This tutorial uses Houdini 19.0.383 and Blender 3.0 Transferring data between DCCs is a cumbersome but necessary task. Particles are not yet supported via nodes inside of Blender for example and usually come in from somewhere else. In this tutorial Manuel shows you how to create a surface flow particle effect inside of SideFX Houdini and then import the particles to Blender for rendering. Instead of bringing in the geometry, which is straightforward using alembic, here we import the particles themselves with attributes. This yields a lot of flexibility inside of Blender as we end up with a procedural particle effect that can be further altered. The first part of the tutorial deals with creating the particles in Houdini, the second part explains how to recreate the attributes inside of Blender with Geometry Nodes. 00:00 Intro 00:53 Preparing the Surface 03:17 Setting Color on the Surface 04:50 Create the Particles 06:22 Control the Particles' Velocity 13:18 Creating Trails 16:10 Creating Preview Geometry 16:45 Setting Template Point Attributes 21:46 Exporting Positions to Blender 24:33 Importing Positions 25:44 Exporting pscale to Blender 27:00 Importing pscale with Geometry Nodes 29:55 Exporting orient to Blender 31:27 Importing Euler Angles 33:38 Exporting Cd to Blender 34:09 Importing Color 37:35 Creating an Attribute Driven Shader 38:17 Fixing the Colors Download the mesh: https://www.myminifactory.com/object/... Download the project files: https://www.entagma.com/downloads/ENT...

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