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PART 2! • PATH of EXILE 2: Taking More RISKS to... On my recent trip to the Grinding Gear Games studio I had a chance to interview Mark and Jonathan, game designers on Path of Exile 2 as well as play the game for a extended session - I wanted to focus on MELEE as the ultimate magnifying glass to critique how they are trying to build a better Action RPG. ZIGGYD Live on TWITCH: twitch.tv/ziggydlive Thanks to GGG for covering flights and Jonathan for sharing his home with my family for my stay - it would not have been financially viable to do this trip otherwise. Timestamps: 0:00 - WHY IS MELEE BAD? 1:55 - WHY FOCUS ON MELEE? 3:13 - WHAT IS NEEDED TO MAKE MELEE GOOD? 4:34 - DEFAULT ATTACK: NECESSARY? 8:18 - FLASKS ARE CHANGING AGAIN 9:49 - ATTRIBUTES 10:37 - REWORKING BOSSES AGAIN AND AGAIN 13:02 - ENEMY PUSHINESS 14:24 - MELEE STUN AND PUNISH 16:44 - MELEE vs PACKS 18:17 - BIG DEFENSIVE CHANGES 20:34 - ACTIVE BLOCK vs PACKS 28:05 - DEFAULT ATTACK ON OOM 30:57 - MISS INDICATORS AND MELEE ACCURACY 32:36 - MANA 35:35 - MELEE ARCHETYPES 36:55 - CLOSING THOUGHTS & IMPRESSIONS #pathofexile2 #pathofexile