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Game: Dungeon Defenders II Port: PC Mastery Diff: M5 Map: Crumbled Bulwark The affixes aren't bad for this one as the only real downside to losing Traps is Dryad defenses and you can build other towers to make up for the lack of Anti-Air Defenses. The real test will be keeping your hero alive and not jumping off the map, especially if you are lagging. 5 STAR REQUIREMENTS ==================== Survive all 5 waves You cannot have any Hero Deaths You cannot build any Traps You cannot build any Anti-Air Defenses Do all the above in 1 run PLAN ===== Because of the lack of Anti-Air Defenses, you will need to use a tower or 2 near each of the Crystal Cores to shoot down air units. You can also get involved with them yourself if there are breaks in the attack or you are concerned your towers will fail.Be wary of Beetles as they are prone to attacking your ground setups as they attack whatever is closest. An Obelisk and/or a Volcano with Deadly Strikes can be effective at handling multiple lanes. The former has the added power of being map wide and doubles as a Flamethrower with a Max Appease Mystic on the field. Dark Assassins will need to be slain with towers and by your hand as you lack the assistance of Anti-Air Defenses. Status ailments like Poison, Stun, Slow and Freeze can help at contending with Dark Assassins. If your hero has an ability that applies ailments, use it right away so you can disable as many Dark Assassins as you can. The Overwhelm Shard and Gato Pet's Dazzling Sparkle can allow all heroes to apply Stun. The Earth Toss, Viper's Fangs attack and Geyser Traps can launch Dark Assassins off of you as well. Aside from the Dark Assassins, you will need to be vigilant towards the other enemies as well. The Kobolds, Snooki and Witherbeasts are the biggest threats to your defenses. You will also need to factor in a Geode and a few Shield Goblins on Wave 4 and 5 (there is a bug in the game that spawns a group). If you see a Geode coming, immediately kill it before you get locked by a Dark Assassin. Because of the way the enemies spawn on this map, you can easily move in a pattern. Once you slay all the tougher enemies, you should consider moving onto the next lane as your defenses can handle the stragglers. Make sure you watch your footing when you move around, especially when you are going to jump down to the southern area to fight the boss, you get swarmed in the double lane and the ditch next to the Altar. If you are going to die, back off and either heal in World Trees or get some Serpent Coil's orbs. 1 death will cost you the 5 Star. HYPER SHARD RECOMMENDATION ============================= Hyper Destruction - Any tower that is either facing bosses or handling multiple lanes or a specific one that is in most or all lanes. Vicious Strikes - Anything that benefits from the increased range. Radiant Critical Power - The hero you will be most active with. Fight near your auras, traps and nodes or use ranged near your towers to take full effect of this. Explosive Shielding Guard - Whichever Blockade will benefit from the Shielding and Explosive effects. Preferably one that is in multiple lanes. Thunderstruck - Your main DPS hero. A standard attacker is best suited for this shard. A tower with Water Elemental can help you apply Drenches and a Lightning damage weapon are recommended. CHARACTERS ============ Ngamahu - Lavamancer (AP DPS, Maw of the Earth Drake) Yojimbo - Squire (Hero DPS, Spike Blockade) Jenocres - Abyss Lord (AP DPS, Ramster) Mishera - Adept (AP DPS, Earthshatter Tower) Arohongui - Lavamancer (Hero DPS, Volcano) Shilf - Huntress (AP DPS, Poison Dart Tower) Lezard Valeth - Apprentice (AP DPS, Frostbite Tower) Marcion - Squire (AP DPS, Cannonball Tower) Kasuti - Mystic (AP DPS, Serpent's Coil, Obelisk, Sand Viper)