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Franco will take a look at a simple traffic simulation system built in a POPNET using VEX. We will start by quickly going over a reynolds boids setup showcasing some of the principles of crowds simulation, and we will learn about some useful VEX functions and ways to interact with other particles in the simulation. Then we will move into the traffic simulation itself and we will see how making use of modular functionality snippets make for a versatile and scalable setup. Franco Pizzani is a 3D artist working on games for several years. Transitioned into Houdini a little over a year ago by going to school in Vancouver. Recently worked as a VFX artist at Method and just started a new job as a Technical Artist at Applied Intuition.