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The Highest DPS Bounty Hunter Build - Dutch Spice

Chance's POV:    • Warhammer Vermintide 2 | C3Dwutch | H...   Dutch Spice is a difficulty above Deathwish Onslaught Plus that introduces reworked events, much more specials and aggressive special timers, bigger hordes, more hordes, more ambient enemies, and new enemy types. This run was done with the Tourney Balance Testing mod. Check out the link below to see a list of changes to various careers and weapons. Build: https://www.ranalds.gift/heroes/11/31... (Level 5 talent row is crit/headshot, not healshare.) This is by far my most played build out of any career. It's a ton of fun, and although steel crescendo was reverted back after it was mega-buffed in Tourney Balance, and Job Well Done was nerfed to give only 20% damage reduction instead of 30%, the setup is very viable. You just need a little bit of extra sustain from your teammates. You do a ton of damage to everything, trivializing berserker / mauler / monk waves. Double-shotted allows a lot of versatility for your build, you can choose where to focus your damage, basically "Press F because I need this thing to die right now". I prefer parry rapier over swift slaying rapier nowadays because you aren't really spending a lot of time meleeing the horde unless you need to get temp back up quickly, and most trash will just die in one melee poke so you can quickly get your crit resets for repeater. I'm also not really willing to give up 30% stamina recovery on the trinket to try to have 15% crit chance overall. The properties on melee / repeater / charm are optimized for elite damage and killing trash. I prefer Assassin over Enhanced Power because slightly increasing your repeater damage is not as good as instantly killing trash enemies in one hit and getting an entire whole extra repeater blast. The more you blast with repeater / hit headshots with double-shotted, the more useful you are to the team. Grail Knight has perfect synergy with bounty hunter. The power quest gives BH the opportunity for extra melee / ranged breakpoints, as well as just overall increasing his damage. Strength potions can also be passed to BH to delete bosses when necessary. GK and BH cover each others weaknesses, and if BH doesn't have double-shotted or repeater crit then GK can cover the loss in chaos warrior damage, as well as being able to delete bulwarks. Ironbreaker is a necessary frontline choice here, you need someone to pull agro in the end event and be a solid frontline during pacing, taunt is huge for saving the team and trollhammer is great to deal with mass shields / save people from hooks / general blowing shit up. Sister with javelin is an interesting choice, but we also need the useful crowd control whenever IB doesn't have taunt and to conserve trollhammer ammo, as well as the team heal buff. Javelins are actually quite good at pumping damage into the horde, and she can usually self sustain through teammates generating temp health. Mods Used: Tourney Balance: https://steamcommunity.com/sharedfile... Cata 3 & Deathwish: https://steamcommunity.com/sharedfile... Dutch Spice: https://steamcommunity.com/sharedfile... Fancy Damage Numbers: https://steamcommunity.com/sharedfile...

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