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Behind the mayhem of Borderlands 3: Join Gearbox Software live at Epic HQ and take a deep dive into the tech behind the third entry in the explosive series. Lead Technical Artist, Ryan Smith, will cover Gearbox's custom Time of Day editor, as well as several of the Blueprints and Materials that were used to create the vibrant world of Borderlands 3. We're also fortunate to have Managing Director of Design Brian Thomas joining us. He will detail how Blueprint and Data Assets were used to build the Wanted Poster mission givers, how the mission system was prototyped using Blueprints, and how Bluetilities was used to identify and fix map errors. Don't miss it! Announcement: https://forums.unrealengine.com/unrea... Transcript https://epicgames.box.com/s/cdpi8k1f3... NEWS 4.24.2 Hotfix https://forums.unrealengine.com/unrea... Website Update https://www.unrealengine.com Featured free Marketplace content https://www.unrealengine.com/uesc COMMUNITY SPOTLIGHT Project Grove https://www.kickstarter.com/projects/... Modern Warm Flat https://forums.unrealengine.com/commu... Effie https://store.steampowered.com/app/97...