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So About Breaking Down PGR's Combat System... 7 месяцев назад


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So About Breaking Down PGR's Combat System...

This is pretty much a general guide for PGR's combat system. The 3-ping orb system is rather strange, even for action combat. Especially when you look at it from the outside looking it, it might look even more confusing. Sure, it's clear that this game is designed for a mobile experience and it being translated into a PC experience would come off as bizarre. That said, it's not as bad as it sounds. Here's my attempt at breaking down almost every part of this game's combat system by cutting it into digestible pieces. Try not to get overwhelmed and take it one step at a time! Timestamps: 00:00 - Intro 02:02 - Changing Button Mapping and Layout 04:50 - Combat on the Surface 06:05 - 3-Ping Orb (Match 3) System 08:20 - Matrix Dodge 09:19 - Core Passives 10:56 - Elements and Classes 12:58 - Teams and QTEs 15:21 - The Other Stuff 18:33 - Thoughts on the Combat

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