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Dahna: Megami Tanjo / 女神誕生- Mega Drive Longplay, Real Hardware 1 год назад


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Dahna: Megami Tanjo / 女神誕生- Mega Drive Longplay, Real Hardware

A rather ordinary run (what? I don't have to 1cc everything... :[ ) of Dahna: Megami Tanjo (DAHNA 女神誕生) for the Sega Mega Drive, played on default settings. Captured straight from a region modified X'Eye, no cheats. I remember being warned by a friendly face on a forum that if choosing between Mamono Hunter Yohko and this (often brought up together as the shojo action duo for the Mega Drive), not only was Yohko the better of the two and the one I should get, but that Dahna was maybe not even worth a purchase. I felt like I'd be a petulant dummy, dismiss that advice, and then get both, anyway. So what if Yohko was $80? It had an extremely cool boxart and looked like it had some pretty interesting narrative elements sewn into its action fabric. On getting those two, I immediately enjoyed and cleared Mamono Hunter Yohko, which I should really consider eventually doing a recording of, and then... gave up on Dahna after repeated attempts ending very early in the game. It really felt completely abysmal and like I had bought a raw kusoge that happened to have a sometimes compelling presentation. Also, the manual I got for Yohko had its rusted staples literally disintegrate as I was browsing it, which felt like some sort of curse. If you've been following my last two videos' descriptions, you're already aware I've been reevaluating Mega Drive games I'd once passed on, and Yohko wound up on the chopping block after Curse, Hokuto no Ken II, and Arrow Flash. So, did I turn around it like those others? Well... It's not like I completely didn't, but even a mother would be challenged to like Dahna all that much with its completely unforgiving and rigid combat, overlong stages, and utterly cruel tendency to not refill your health during interludes (whyyyy?). I wound up clearing it on Easy before upgrading to Normal, and found Normal not such a big leap to get down for a scrub clear. Getting a 1cc, however? Eh, maybe in another however many years lol. I don't think it is by any measure impossible (I certainly could have routed when to use magic more wisely - this game really needs some routing by the player), but Dahna just very flatly isn't very good. Dahna's presentation speaks for itself (aside from when it's choosing to do something asinine like make a slope with completely rote, repetitive encounters go on for what seems like a lifetime), so I feel I don't need to spend too long addressing it. I did upgrade my MD recording to S-Video over the last couple years and that should be a decent sight to behold. What I do have to comment on, however, is just how turgid the play is. Every single enemy threatens to chip away meaningful HP without execution that needs to be tight and controlled, lest your impatience get the better of you and make you believe you can ever just consider a fight to be settled through attrition. One of the big differences between "easy" and "normal" is that the fat ogre enemies seem to gain an invulnerable swinging attack before they can be taken down. When reading the HG101 article, I noticed it possessed the standard idiotic tourist opinions HG101 loves to have, like that the ability to crawl was "a move that has no use at any point in the game." This is very plainly wrong, and I doubt the person played the game on even Normal mode or without savestates - it's a pretty obnoxious clear in general, much less without realizing this. It probably has more situational uses than just that, too. "Hard" mode makes the ogre do its berserker swing 3 or 4 times, which more-or-less forces the player to gain this understanding. Would be curious what a manual translation would say about the game given it seems to have surprisingly substantive commentary on the game (and a screenshot of Dahna in crawl mode with some text next to it). Not to rag on HG101 for too much longer, but if they're not even going to bother to understand how to PLAY the game - you know, the VERB that a "GAME" most invites - I feel like they could at least use Google Lens on the manual. I'm going to do that, right now, as I'm typing this lol... Well, would you look at that! "You can dodge enemy attacks by lying prone or crouching when not on a slope." Golly :) Well, at least they pointed out the game had Rastan Saga staff, which is pretty interesting, actually. To anyone who actually reads what I put down here, if you aren't using Mobygames, give it a go! Extremely useful for tracking key staff and connecting the dots of design genealogy. (DESCRIPTION CONTINUED IN LINK: https://justpaste.it/al1ic)

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