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Скачать с ютуб 5.3 Last Mound Standing - Impossible || Empires of the Undergrowth - No Commentary в хорошем качестве

5.3 Last Mound Standing - Impossible || Empires of the Undergrowth - No Commentary 3 месяца назад


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5.3 Last Mound Standing - Impossible || Empires of the Undergrowth - No Commentary

"This Marcotermes bellicosus termite king and queen are one of three reproductive pairs that founded colonies here. Vegetation is less abundant on the savannah than in the jungle, and with these three mounds being so close to one another, there isn't enough food to sustain them all. Eventually, two of them will be outcompeted." There is a third documentary mission for Tier 5. In this one, we control a young termite colony. Termites are like leafcutters; they collect plant matter and turn it into fungus. Workers go out and harvest dead plant matter where they store it in chambers. Minor workers of the colony will eat the plant matter and digest it. These workers then can create fungus and place it in fungus storage. With this fungus, we can grow new nymphs. In this level, there are 2 other termite colonies. There are limited resources on the map, and conflict will happen eventually. There is also a nearby matabele colony and they're hungry. Major workers cannot do nest jobs, only minor workers can. a unique trait is that termites can't be out in the sun during the hottest hours, they will dry up, and die. There are also some hungry stink ants, burying around our nest. Our objective; Outlast the two other termite colonies The resistance to Matabele score determines who the Matabele will raid next. The colony with the lowest score will be targeted by the Matabele. Try to keep your score up so you are left alone by the Matabele! Tips: Make level 2 major workers as soon as possible. Level 2 major workers can harvest twice the amount of a level 1 major worker (30 food). You can make level 3 major workers later on if you wish. Get a ton of minor workers. These are the workers that will be digesting the plant matter and making fungus to grow your colony. Get 35+ minor workers. They will count as nest workers to help with nest duty. Spam minor soldiers early game, they will help you get through the early game waves and enemies. Make some major soldiers later on the game. Some 19-25 will do to get your colony's defense really going. Watch out for stink ant raids, the first raid won't dig into your nest if you don't dig out too much of their area. The later raids will dig out enemies with them. It will be best to dig out the enemies beforehand, so you're not dealing with stink ants and tons of earwigs. Take advantage of the enemy colony's harvesting grounds when they are being raided by the matabele. When the surface is too hot to gather, gather the underground food during that time period. Fight the matabele either outside your nest or right at the nest entrance. It will be better to fight them outside, as the medics will generally leave quickly if there are bodies. The soldiers will also generally leave if there are termites to collect. Completely up to the player if they want to kill the enemy termite colonies themselves, you can either do that, or let the matabele do the work! Timestamps: 0:00 - Night 1 5:00 - Day 1 11:00 - Night 2 14:00 - Day 2 19:55 - Night 3 23:00 - Day 4 28:50 - Night 4 31:50 - Day 5 37:40 - Night 5 40:45 - Day 6 48:05 - Night 6 51:05 - Day 7 (Final) =================================== Empires of the Undergrowth is an ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies. Nest design, army size, composition and attack timing are key to securing victory. Empires of the Undergrowth is a real-time strategy game set in the world of ants! Now available on Steam, Epic Games Store, Itch.io and gog.

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