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Evolution of Build Engine Games 1993-2018 5 лет назад


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Evolution of Build Engine Games 1993-2018

Evolution/History of Build Engine Games from 1993 to 2018. Build is a first-person shooter engine created by Ken Silverman for 3D Realms. Like the Doom engine, the Build engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects. List of Build Engine Games: Ken's Labyrinth January 1, 1993 Witchaven September 30, 1995 William Shatner's TekWar October 1995 Duke Nukem 3D January 29, 1996 Witchaven II: Blood Vengeance May 6, 1996 PowerSlave October 31, 1996 Duke Nukem 3D: Atomic Edition 1996 November 1996 Duke it out in D.C. March 17, 1997 Duke Nukem 3D: Plutonium Pak April 6, 1997 Redneck Rampage April 30, 1997 Redneck Deer Huntin' 1997 Duke Nukem's Penthouse Paradise May 1, 1997 Shadow Warrior May 13, 1997 Blood May 31, 1997 Cryptic Passage for Blood June 30, 1997 Duke: Nuclear Winter December 30, 1997 Redneck Rampage Rides Again May 31, 1998 Twin Dragon Jul 03, 1998 NAM (video game) July 31, 1998 Extreme Paintbrawl October 31, 1998 World War II GI August 1, 1999 Duke Nukem: Zero Hour September 1, 1999 Shaw's Nightmare Dec 31, 2013 Electric Highways Sep 04, 2015 Ion Maiden (Feb 28, 2018) SUBSCRIBE ITS FREE: http://bit.ly/2hUsqhp

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