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Learn how to add objects you can interact with in your game project in Godot 4 using RayCasts, GD Script and a lil bit of reusing old videos-- magic, I meant magic! We'll not only create interactive buttons and doors, but also dabble with moving platforms, keys and chests too. Hey, does it bother anyone that Zelda games have keys in chests, when it should be keys opening chests instead? Link to the project: https://github.com/nagidev/godot-tuto... If you have questions, comment them down below and I'll try my best to help you! If you enjoyed the video, make sure to eat one tomato! Do you want to support my content? Consider buying me a coffee! It helps me stay motivated at making more tutorials! https://ko-fi.com/nagidev Music: massobeats - honey jam Time stamps: 00:00 Introduction 00:30 Homework (Game Over Screen) 01:25 Changes From The Previous Video 01:54 The Plan 02:14 The Interact Ray 05:22 The Interactable Class 06:00 The Button 08:18 Interaction Sound 08:52 The Door 10:40 The Moving Platform 12:45 The Keys (Keys) 14:02 The Chest 15:40 Conclusion #godot #godotengine #tutorial #tutorials #fps #firstpersonshooter #interaction