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This video contains two matches I had with the recently buffed LV2 and LV1 Varguil on Gundam Battle Operation 2. It is a 650-700 cost raid with high mobility, multiple instant staggers, decent midrange ability, incredible stagger accumulation and good melee damage output. It doesn't have many weaknesses after the buff, though you could say that it doesn't specialize in anything either due to its all rounded nature. This suit was pretty mediocre for a long time but recently got a long awaited buff. It got +2000 HP for both levels, 3 melee swings, 80%/64% melee combo modifier, +7 ranged modifier for LV2, +6 melee modifier for LV2, 20%x6 stagger power for the side funnels, better return time for the side funnels, boost fire capability for the side funnels alongside improved damage for all of its ranged weapons at LV2. It has transformed from a mediocre raid that didn't have much going for it into a real jack of all trades raid. I hope that you enjoy watching! Its primary weapon at LV2 is a beam shot rifle with 480x6 (3000) power, 75% (80%) heat, 3.5 seconds cooldown, 18 seconds overheat, 0.77 seconds swap time, 180m (405m) range, 2 seconds focus time and 25%x6 (60%) stagger value. Uncharged shots fires a shotgun blast which is theoretically good at breaking Maneuver Armor, but the spread is too unreliable to be used most of the time. It focuses pretty quick for charged instant staggers though. Its primary melee weapon at LV2 is a beam tomahawk with 3150 power, 2.5 seconds cooldown, 0.5 seconds swap time, 80/64% combo modifier and 140% downswing modifier. This has nice damage and an easy to use moveset, making it simple to use after stuns. Its first sub weapon is a pair of beam boomerangs with 1650x2 power, 2 ammo, 12 seconds reload, 0.33 seconds swap time and 350m range. These have reload time and a set range like any other ranged weapon, but they can be guided while firing and deal melee damage. Them dealing melee damage means that they can break Maneuver Armor, no matter what level or how much stagger accumulation resistance they have. They stop to fire but its still easy to confirm melee knockdowns if you stun with them. Its second sub weapon is a set of lock on funnels with 400x6 power, 90% heat, 0.8 seconds cooldown, 22 seconds overheat, 0.77 seconds swap time, 300m range and 20%x6 stagger value. These have improved stagger power, damage and can be used while boosting after the buff. They are still somewhat unreliable on their own but they are really nice to use in combination with other weapons. Its third sub weapon is a set of follow funnels with 300x6 power, 28% heat, 0.5 seconds cooldown, 22 seconds overheat, 0.5 seconds swap time, 300m range and 10%x6 stagger value. These are absolutely excellent after the buff, with a total of 1800 damage per shot at 700 cost. This makes them good for both DPS and as an approach tool thanks to them having high stagger power and being able to be fired while boosting. Its fourth sub weapon is a grenade launcher with 1800 power, 1 ammo, 8 seconds reload time, 0.77 seconds swap time, 250m range and 10% stagger value. This has short reload time and is a splash instant stagger, so you can treat it like a pocket bazooka. The LV2 Varguil has 23000 HP, 22 ballistic resist, 25 beam resist and 31 melee resist. This level of HP is pretty average for a 700 cost raid at this point, especially since the Varguil isn't that big. It has LV3 Maneuver Armor at 650 cost which is great, but this is not upgraded to LV4 at 700 cost. It has LV2 Emergency Evasion at 700 cost, but just LV1 at 650. It benefits from a 25% reduction leg buffer and 30% reduction back buffer, which does help a bit. Though this is only a 15% reduction leg buffer at 650 cost. It has 135 walk speed, 235 boost speed, 80 thrust and 78 turning speed. This is pretty good mobility and it is fast enough for 700 cost. It has 225 boosting speed for 650 but that's pretty much average. Furthermore, it has the great combination of LV3 Flight Control and LV2 Forced Injector. One benefit Varguil does have over other raids is LV2 Power Accelerator, which allows it to boost away early from melee clashes. Overall I feel like the Varguil is in a much better state since the buff. It got buffs to various aspects of its kit; engagement range, HP, melee damage, stagger accumulation and a hefty buff to LV2 range damage. I now see it as an all rounder raid without any particular weaknesses, though it isn't gonna do as much range damage as a dedicated shooter raid. It has decent answers to most situations and excellent ability to win 1v1s thanks to the stagger output. I can certainly recommend it for 650 cost now, maybe even 700 cost. It doesn't have any complicated combos or anything so it should be relatively simple to pick up. Thanks for watching, and I hope that you enjoyed it! Music used: Castlevania: Curse of Darkness, Followers of Darkness 1 Dynasty Warriors Gundam 2, Mirage