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Take your Unreal Engine 5.4 projects to the next level with a realistic first-person camera and immersive bodycam effects! In this tutorial, I'll show you step-by-step how to add a first-person perspective to your motion matching characters, complete with dynamic bodycam effects for an authentic gaming experience. 🔧 What You'll Learn: 1. Understanding the default camera setup in the Motion Matching Character 2. Creating the First Person Camera functionality 2. Creting a Post Process Material - Vignette 3. Creating a Post Process Material - FishEye 4. Fine-Tuning Camera Settings for Immersion 5. Troubleshooting Common Issues 6. Tips and Best Practices for First-Person View This tutorial is perfect for game developers and animators looking to enhance their projects with realistic first-person gameplay. Don't forget to like, comment, and subscribe for more in-depth Unreal Engine tutorials! I would love your valuable feedback to help me improve. Please let me know what other types of videos for Unreal Engine 5.4 you would like to see. Related Videos: Unreal Engine 5.4: Motion Matching Explained [ • Unreal Engine 5.4 : Motion Matching E... ] Unreal Engine 5.4: Motion Matching with Custom Characters [ • Unreal Engine 5.4 : Motion Matching w... ] Unreal Engine 5.4: Motion Matching Crouching & Sprinting [ • Unreal Engine 5.4 : Motion Matching C... ] Unreal Engine 5.4: Combining Attack Animations with Motion Matching [ • Unreal Engine 5.4: Combining Attack A... ] Useful Links: Unreal Engine Documentation: [https://dev.epicgames.com/documentati...] Community Forums: [https://dev.epicgames.com/community/p...] Chapters 0:00 Intro & Recap 0:42 Default motion matching camera 2:45 Understanding the camera system 5:40 How the camera is transitioning? 9:45 Setting the camera position 11:50 Camera transition on an Input Action Event 14:50 Camera Pawn Control Rotation? 18:15 Can we hide the head bone? 19:25 What is Camera Lag Speed? 21:15 Testing the FPP output 24:00 BodyCam Effects? 24:45 Creating Vignette PP Material 32:23 Creating FishEye PP Material 40:10 Testing the effects 41:50 Fine-Tuning Camera Settings for Immersion 45:00 Outro #UnrealEngine #UE54 #MotionMatching #FirstPersonCamera #BodycamEffects #GameDev #Animation #UnrealEngineTutorial #GameDevelopment #UE5Tutorial #ue5tutorial #blender3d #gamedevelopment #ue5game #motionmatching #ue4turtorials #ue5tutorial #ue5motionmatching #motionmatchingue5 #fps #fpscam #firstpersoncamera #fpscamera #epicgames #theepicsingh #epicsingh #unrealsensei #india #indiagaming #indiegamedev #indie #indiedev #devlog