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Do you have a passion for playing video games and are you itching to create your own? Look no further, this course in Unity Game Development is for you. At the end of the course you will be able to build fully functional games for PC, Mac, Mobile and more. In this course we will be developing a 3D game to the prototype level using the industry leading engine Unity3D and a powerful plugin called uScript. uScript is an easy to use visual scripting interface which allows anybody to create complex games with ease. This course is intended for people who are wanting to dive into a career or hobby in video games. It is also intended for developers who are uncomfortable with learning complex and tedious programming languages. People such as level designers, artists, sound engineers and game designers. With uScript it is easy to start developing your game with absolutely no programming involved. In this course we will be learning from short and snappy videos, step by step video guides so that you will know all the processes used in game development. You will be building your very own games in no time. So… Are you interested in learning how to make games or simply hate using programming languages, I assure you that this course is just for you. What are the requirements? A computer capable of running a free copy Unity 3D The free Personal Learning Edition of uScript. A full licence can also be bought Speakers for hearing the video lectures A passion for video games What am I going to get from this course? Over 41 lectures and 6 hours of content! By the end of the course you will be able to rapidly create your own video game prototype You will know the ins and outs of the popular Unity 3D Engine You will know how to implement game mechanics such as player movement, shooting, spawning enemies, game scoring and simple UI You will know how to build your game for several platforms including PC, Mac and Web players What is the target audience? Newcomers to game development Non programming game developer such as artists, sound engineers or game designers who can't spend the time or money on learning another discipline Programmers who want to make tasks easier in game development. This is especially important for level driven events in games