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(Zill all abilities) Class 👉 Assassin/Mage Role 👉 Mobility/Finisher ………………………………………………………………........................... DustDevil Magic Passive Control Zill’s abilities place Mark's of the wind on their targets when dealing damage, At 3 stock enemy movement speed is reduced by 80% for 0.25 seconds. Marks will last for 5 seconds. When Zill’s normal attacks deal damage to target 3 mark's, When Shift’s cooldown immediately refreshed, and the targets take an additional 180(+0) magic damage Zill’s normal attacks deal additional 40 magic damage ……………………………………………………………............................. Wind Blade Magic Cooldown :8 Sec Control Mana Cost :65 Zill’s tosses his scythes forward, dealing 200 (+0) magic damage to all enemies in their paths and reducing their movement speed by 50% for 1.5 seconds. The scythes then fly back to Zill and deal 300 (+0) magic damage to all enemies in their paths. ………………………………………………………………........................... Lvl1 Lvl2 Lvl3 Lvl4 Lvl5 Lvl6 Bass Damage 200 240 280 320 360 380 Return Damage 300 360 420 480 540 600 Cooldown 8 7.5 7 6.5 6 5.5 ………………………………………………………………........................... Wind Shift Magic Cooldown: 12 sec Mana Cast: 70 Zill blink to the target location and deals 260(+0) magic damage to nearby enemies. ………………………………………………………………........................... Lvl1 Lvl2 Lvl3 Lvl4 Lvl5 Lvl6 Bass Damage 260 300 340 380 420 460 Cooldown 12.5 12 11.5 11 10.5 10 ………………………………………………………………........................... Tornado Magic Cooldown: 50 sec Mana Cost: 120 Zill turns into tornado for 1.5 seconds and attacks nearby enemies 5 times, dealing 300 (+0) magic damage each hit. Once a target is hit, subsequent hits only deal 40% damage. Zill cannot be targeted or attacked while in tornado form. ………………………………………………………………........................... Lvl1 Lvl2 Lvl3 Bass Damage 300 550 800 Cooldown 50 45 40 ………………………………………………………………...........................