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Hello everybody, Today I will show you how to write a shader in Godot 4 that tackles a very interesting topic: Pseudo 3D Pseudo 3D is a 2D environment that uses Affined 2D Textures to create the illusion of depth and perspective. This effect was mostly seen in the 90s but has died out because of the advancements in computer technology. Yet the visual style does still intrigue people enough to re-invent it. Hopefully you can too, and don't be scared if things are a bit difficult to understand. You can always ask me in the comments for help. Good luck and success with your project! Download the project here: https://github.com/KindoSaur/Pseudo3D If you'd like to support the channel with more than words, you can always head over to my Ko-Fi page: https://ko-fi.com/kindosaur