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This is my first full-scale reconstruction of a real-life rollercoaster - or rollercoasters in this case - as I present my rendition of Universal's Dueling Dragons/Dragon Challenge from Islands of Adventure! You can find the park file on my Steam Workshop page here: - http://steamcommunity.com/sharedfiles... The track layouts are as close to their real-world versions as I can possibly get them. However there are a few minor differences, mainly due to game limitations, miscalculations of scale as well as it being created from scratch only using my own memories and experience of riding both coasters as well as using images from Google Earth. The other major difference is the queue line, which is in fact just a normal footpath – again due to game limitations – you cannot have a single queue path for two rides, so expect a load of people willing to walk ‘onto’ the ride, only to chicken out at the last second and walk away. On top of that, the scenery and footpath layout are also different, but I have tried to get it as close to what it is/used to be in real life. Both tracks do indeed sync near-perfectly through the ‘near miss’ sections when running adjacent to one another – which can only truly work once when testing, because again... game limitations... So ironically, both tracks run separately when open, which isn’t such a bad thing because it is what the ride does now in real life (sadly) So that’s pretty much it, but here’s some quick Q&A’s to clear up a few things. 1. How do I get both rides to run together? – You’ll need to close both rides and wait for their little ‘preparation’ sequence to finish. Then pause the game and set both rides to test, un-pause and check to see if both trains leave the station together. If they do, great! If not, then pause, close, test, un-pause until they do. 2. Why are there skulls in the caves? – If you’ve never been on Duelling Dragons before the ‘Potter’ update, the caves in the queue line used to be littered with little skulls in the walls. On top of that, there used to be a cool frozen knight on a horse just before that, which I wanted to put in, but sadly, there’s no objects like that in-game. 3. How long did it take to make? – Several weeks on-and-off, but in-game, only a few hours. The tracks themselves were relatively quick and easy to make, whereas the scenery was a bit of a pain in the backside. 4. Will you make other Universal rides? – It depends. I want to make the Incredible Hulk coaster quite badly in PC, but for some reason there’s no ‘Twister’ coaster type in the game yet. Not only that, but the launch systems on rollercoasters in the game have to be horizontal. However, I have faith that Frontier will release a similar coaster type to the Hulk soon! 5. Can you upload the tracks individually to the Workshop? – No. It’s not that I don’t want to, it’s just the fact that I can’t without the whole setup breaking. I mean, sure I could upload both tracks and the castle, but there’s the footpath, the terrain edits and several other factors to consider. So instead of asking for individual pieces of the puzzle, why not just have the whole set in one little bundle? Music Used: - Two Steps From Hell - Moving Mountains + Dragon Rider