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Agathinon, shapeshifter Angel of Dungeons and Dragons

Become a Patreon Supporter:   / themightygluestick   Become a Member:    / ajpickett   Join the Discord community: https://discordapp.com/invite/HP8wgrq AJ's Linktree: https://linktr.ee/Mightygluestick 00:00 Timestamps 00:01 Arriving at the Moonshae Isles 03:21 Encountering the Agathinon 13:18 Stats for the Agathia Agathinon Medium celestial, lawful good Armor Class 19 (natural armor) Hit Points 170 (20d8 + 80) Speed 30 ft., fly 60 ft. STR 20 (+5) DEX 18 (+4) CON 22 (+6) INT 18 (+4) WIS 20 (+5) CHA 20 (+5) Saving Throws Con +10, Wis +10, Cha +10 Skills Insight +10, Perception +10 Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities charmed, exhaustion, frightened Senses darkvision 120 ft., passive Perception 20 Languages all, telepathy 120 ft. Challenge 13 (10,000 XP) Angelic Weapons. The agathinon’s weapon attacks are magical. When the agathinon hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack). Divine Awareness. The agathinon knows if it hears a lie. Innate Spellcasting. The agathinon’s spellcasting ability is Charisma (spell save DC 18). The agathinon can innately cast the following spells, requiring no material components: At will: detect evil and good, cure wounds (5th level); 3/day each: dispel evil and good, flame strike; 1/day each: commune, raise dead Magic Resistance. The agathinon has advantage on saving throws against spells and other magical effects. Shape-Shifting. The agathinon can use an action to polymorph into a humanoid, beast, or object with a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the agathinon’s choice). In a new form, the agathinon retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. Turn Undead. As an action, the agathinon can present its holy symbol and speak a prayer censuring the undead. Each undead that can see or hear the agathinon within 30 feet of it must make a Wisdom saving throw (DC 18). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from the agathinon as it can, and it can’t willingly move to a space within 30 feet of the agathinon. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. Etherealness. The agathinon can enter the Ethereal Plane from the Material Plane, or vice versa, at will. Actions Multiattack. The agathinon makes two melee attacks. Mace. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 18 (4d8) radiant damage. Healing Touch (3/Day). The agathinon touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness. #AJPickett #Dungeons&Dragons #Monsterlore

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