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Learn to make John Conway's Game of Life in Unity. Game of Life is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves. It is Turing complete and can simulate a universal constructor or any other Turing machine. 0:00 - Intro 0:53 - Project Creation 1:43 - Scene Setup 5:46 - Tiles Setup 8:47 - Script Setup 11:55 - Defining a Pattern ScriptableObject 18:34 - Setting the Initial Pattern 26:00 - Creating a Simulation Loop 31:39 - Gathering Cells using Hash Sets 44:24 - Transitioning Cells / Game Rules 54:18 - Info Properties & Code Cleanup 57:42 - Pattern Examples 1:03:02 - Outro 🖥️ Source code and assets: https://github.com/zigurous/unity-gam... ❤️ Support my work on Patreon: / zigurous 👍 Subscribe for more Unity tutorials: http://www.youtube.com/c/zigurous?sub... 💬 Join the community Discord: / discord ⭐ Download my Unity assets: https://zigurous.com/assets ···················································································· ► Learn more about my work: https://zigurous.com ► Follow for news and updates: / zigurous #unity #unitytutorial #gamedev #unity3d #unity2d #gamedevelopment #indiegame #indiedev #madewithunity