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Worst chapter ever. FoW, nonstop reinforcements, siege attacks and all the tedious stuff crammed into one single map. The objective is to seize the gate, but the above-mentioned things will make the gameplay painfully slow. This might be over 2 hours if it wasn't for me skipping a certain character's combat animation. It's really weird that Jeremy only mentioned about the bandits from the bottom left, but not the cavalry reinforcements appearing from the top. As for Sarah, she's the only side character (so far) that is given a bonus skill, and by sheer coincidence, it's the one with the most broken exploit too. Maybe this was intended, who knows. The boss on the other hand, is just disappointing, especially after all that tedious work, wielding a melee weapon with mediocre Spd/Res, any magic user will do the trick. --- To be honest, promoting the two characters here didn't really make much of a difference, as one of them is just to bait with his Prf, and the other is still the same glass cannon that couldn't double, with the downside being that the EXP gain becomes slower overall. Oh well, at least I got another healer.