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Скачать с ютуб Castlevania 64 - All Player Gameplay Animations в хорошем качестве

Castlevania 64 - All Player Gameplay Animations 3 недели назад


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Castlevania 64 - All Player Gameplay Animations

This video contains all gameplay animations for both Reindhart and Carrie. These are stored in the file 0x67D7B0-0x697040 in the USA v1.0 ROM. In this video, each animation has a unique number (see the GOLD counter). I made a mod to play these animations in-game. You can download it here (USA v1.0): https ://cdn.discordapp.com/attachments/1045877172956569641/1062780181980393553/cv64_us_v10_play_player_anims.bps Controls: Hold Z: Play animation Press L: Set ID to 0 Press D-PAD Right: Advance +1 ID Press D-PAD Left: Advance -1 ID Press D-PAD Up: Advance +10 ID Press D-PAD Down: Advance -10 ID Carrie has 94 anims, while Reindhart has 107. Note that there are a few more animations that are played during cutscenes, but those are stored in the cutscene's overlay (code) file, and not in the file that holds the gameplay animations. 0:00 Reindhart 6:10 Carrie ========================================================= NOTE 1: Ignore the fact that the characters sometimes appear to "shake", levitate or not looping correctly in some of the animations. That's just because, for every animation, I made it so that it only takes into account the translation data for the first animation (since we don't know the exact translation data that corresponds to each animation yet). NOTE 2: Some of the animations are supposed to display a different texture (such as the face when you become a vampire). This mod doesn't show them, probably because my character needs to be in certain status (such as VAMP) in order for the alternative face texture to display correctly. Research spreadsheets: https ://docs.google.com/spreadsheets/d/1nzh_nFf26oVZy6uWeNYiYGXAto6Yz3xypZwWqwJBBJQ/edit#gid=1428739506

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